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102,408 players on Rust servers right now 11,904 servers online 3,941 with players on 403 fresh wipes in the last three hours DEV: 0 players on now Updated every five minutes

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DEV

Key points

  • 0 of ? players are on now.
  • Over the last seven days it averages 0 players.
  • It ranks #15,327, the top 69% of all ranked servers.
  • The current map has been up 26d 7h, since Saturday 3 October, 10:35 UTC, on a weekly schedule.
  • The next wipe is expected Saturday 31 October at 10:35 UTC, in 1d 16h.
Join
weekly wipes moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of ? players

0/ ?players now
07-day averagepeak –
#15,327ranktop 69%
26d agolast wipeweekly schedule
1d 16hnext wipeSat 31 Oct, 10:35 UTC

Players on DEV

Players

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

How the server is running

Server performance

01020304018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,327 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Next wipe in 1d 16h

from its schedule tag

Next wipe Saturday 31 October, 10:35 UTC, in 1d 16h. Its weekly schedule tag · low confidence

1wipe-day peakplayers, last three wipes

Coming wipes

  1. 1d 16h
    Sat 31 Oct, 10:35 UTC
  2. 7d 1h
    Thu 5 Nov, 19:00 UTC
    FW
  3. 8d 16h
    Sat 7 Nov, 10:35 UTC
  4. 15d 16h
    Sat 14 Nov, 10:35 UTC
  5. 22d 16h
    Sat 21 Nov, 10:35 UTC
  6. 29d 16h
    Sat 28 Nov, 10:35 UTC
  7. 35d 1h
    Thu 3 Dec, 19:00 UTC
    FW
  8. 36d 16h
    Sat 5 Dec, 10:35 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
RustyMain.eu X50X | MAX 5 | Skills | Kits | PvP | TP | Loot+
groups of 5 · weekly · 3 on average
4 / 128
9 / 120
BATTLEFIELD x1000000 | BILLION | MILLION | ПАЛЯНИЦЯ
EU · groups of 5 · 1e+06x · weekly · 76 on average
170 / 220
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP
groups of 30+ · weekly · 70 on average
144 / 250
◤◥◤ORAX LAND◥◤◥ X50/X100 (MAX5|NoBP|Loot+|mymini)
groups of 5 · 50x · weekly · 7 on average
9 / 100
Nuclear Cargo/Oil Trainer
groups of 8+ · weekly · 1 on average
4 / 40

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at DEV?

At their busiest, its recent wipes averaged 1 players. Peak population on the latest wipe came 13 hours after it.

On what timetable does DEV wipe?

The prediction for DEV follows its tag, since the record holds too few wipes to confirm the schedule. Expect the next wipe on Saturday 31 October at 10:35 UTC. The world you are playing on was built 26 days 7 hours. Its tags carry a weekly wipe schedule.

Lists and tags

Who operates DEV?

The rust.red hostname published by DEV is used by no other tracked server.

Where does DEV appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists DEV fits: Modded Rust servers live now, Aim training servers, live now and Rust battlefield servers, live now. You will find it on the server list under Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

How should you read the tags on DEV?

These are the tags DEV makes public: gmrust (Game mode): Survival here follows standard Rust; mp0 (Max players): 0 slots are available; ts5 (Group limit): Team cap: 5; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^w (Weekly): The wipe cycle is weekly; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): The loot comes to you in this training server for aim and PvP; ^i (Battlefield): High rates and kits make for fast PvP on this battlefield server; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game; modded (Modded): Modded: plugins or changed settings alter the game. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Population

How full is DEV at the moment?

The count on DEV stands at 0 right now. Averaged over seven days: 0 players.

What position does DEV hold among Rust servers?

Player hours over seven days put DEV at #15,327, in the top 69% of all ranked servers.

Map and rules

Which settings and rules are in force on DEV?

Nothing in the name of DEV states a gather rate. Group size tops out at 5 players. It runs minigames & battle royale, arenas, Bedwars, parkour, battle royale. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.

Which map is live on DEV?

A procedural map of 4,500 with seed 1400132468, generated by the game, runs on DEV. RustMaps shows it from this page, since equal size and seed give an equal map.

Server facts

What location is DEV in?

No region is published by DEV. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 141.98.157.79:28888.

What is performance like on DEV?

It never went below 30 server fps in the last 48 hours, averaging 30. Buildings, deployables and everything else in the world added up to a maximum of 63,289 entities. The highest memory usage was 3,205 MB. A climbing entity count and low fps are felt as lag by players.

What Rust version is DEV on?

Rust network protocol 2635 and build 168909 on Linux is what DEV runs. Steam updates it for you, but your game needs the same protocol to join.

How reliable is DEV, and is it online at the moment?

Right now DEV is online. The uptime it reports puts the last restart at about 12 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. Rust Live Stats has tracked it since 15 September 2026.

Getting on

How do you get onto DEV?

Enter client.connect 141.98.157.79:28888 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. The server's website: https://discord.com/invite/KQ45eJABwx.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^w,^e,^d,^i,gmrust,cs168909,ts5,^o^z,modded

Game

gmrust
Game mode Survival here follows standard Rust.
mp0
Max players 0 slots are available.
ts5
Group limit Team cap: 5.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code Region code: none set.

Wipe schedule

^w
Weekly The wipe cycle is weekly.

Gameplay

^e
Minigames Minigames here include arenas, Bedwars and parkour.
^d
Combat training The loot comes to you in this training server for aim and PvP.
^i
Battlefield High rates and kits make for fast PvP on this battlefield server.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded: plugins or changed settings alter the game.
modded
Modded Modded: plugins or changed settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.