The count
Live coverage · Rust server
RUST: NOT FRIENDLY - Local Development
Offline RUST: NOT FRIENDLY - Local Development is not on the server list right now. The figures below are from when it was last seen, 28d ago.
Key points
- 0 of 4 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #16,685, the top 70% of all ranked servers.
- The current map has been up 28d 8h, since Thursday 1 October, 00:15 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on RUST: NOT FRIENDLY - Local Development
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #16,685 today
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
When does RUST: NOT FRIENDLY - Local Development wipe?
The record holds too few of RUST: NOT FRIENDLY - Local Development's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 28 days 8 hours.
Tags and filters
Which Rust Live Stats filters and lists does RUST: NOT FRIENDLY - Local Development show up in?
These are the Rust Live Stats lists RUST: NOT FRIENDLY - Local Development fits: Modded Rust servers live now and Rust PvE servers, live now. Under the filters Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more it appears on the server list.
What do the tags listed for RUST: NOT FRIENDLY - Local Development signify?
The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): 4 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2633 (Protocol): The server runs protocol 2633, so match that version to join; cs165217 (Build): Build: 165217; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^p (PvE): The world is the danger here; players do not fight each other; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): The plugins run through Carbon, which RUST: NOT FRIENDLY - Local Development publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
What is the current population on RUST: NOT FRIENDLY - Local Development?
Last seen 28 days 7 hours ago, RUST: NOT FRIENDLY - Local Development is offline right now.
Where does RUST: NOT FRIENDLY - Local Development sit in the server rankings?
Ranked by seven-day player hours, RUST: NOT FRIENDLY - Local Development is #16,685, placing it in the top 70% of ranked servers.
Map and rules
Which settings and rules are in force on RUST: NOT FRIENDLY - Local Development?
Nothing in the name of RUST: NOT FRIENDLY - Local Development states a gather rate. No custom limit is set, so groups hold the default 8 players. pve applies here, no fighting other players. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Carbon. Anti-cheat: VAC from Valve is enabled.
Which map is live on RUST: NOT FRIENDLY - Local Development?
The map on RUST: NOT FRIENDLY - Local Development is procedural, made by the game itself.
About the server
Which region is RUST: NOT FRIENDLY - Local Development hosted in?
There is no region from RUST: NOT FRIENDLY - Local Development. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 143.105.151.63:28015 is its address.
What version of Rust is running on RUST: NOT FRIENDLY - Local Development?
Rust network protocol 2633 and build 165217 on Windows is what RUST: NOT FRIENDLY - Local Development runs. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is RUST: NOT FRIENDLY - Local Development, and is it online at the moment?
RUST: NOT FRIENDLY - Local Development is currently offline, with its last appearance 28 days 7 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 1 October 2026, Rust Live Stats saw it for the first time.
Getting on
What is the way to connect to RUST: NOT FRIENDLY - Local Development?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 143.105.151.63:28015.