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91,534 players on Rust servers right now 11,873 servers online 3,854 with players on 380 fresh wipes in the last three hours Kyle's SeaSkull Server: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Kyle's SeaSkull Server

Offline Kyle's SeaSkull Server is not on the server list right now. The figures below are from when it was last seen, 27d ago.

Key points

  • 0 of 10 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #16,032, the top 69% of all ranked servers.
  • The current map has been up 28d 2h, since Thursday 1 October, 13:15 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak –
#16,032ranktop 69%
28d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Kyle's SeaSkull Server

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #16,032 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 514 on average
476 / 575
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
449 / 475
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 286 on average
840 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 276 on average
57 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 270 on average
727 / 250
Rustoria.co - US Main
NA · groups of 16+ · weekly · 236 on average
26 / 250

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Kyle's SeaSkull Server?

The average peak across its recent wipes is 1 players. Peak population on the latest wipe came 1 hours after it.

On what timetable does Kyle's SeaSkull Server wipe?

Too few wipes are recorded for Kyle's SeaSkull Server to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. 28 days 2 hours have passed since this world was generated.

Tags and filters

Where does Kyle's SeaSkull Server appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists Kyle's SeaSkull Server fits: Live Rust community servers. You will find it on the server list under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What meaning do the tags on Kyle's SeaSkull Server carry?

The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team at most, the game's default setting; v2633 (Protocol): The server runs protocol 2633, so match that version to join; cs165217 (Build): Build: 165217; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set, which Kyle's SeaSkull Server publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player numbers

What is the current population on Kyle's SeaSkull Server?

Last seen 27 days 20 hours ago, Kyle's SeaSkull Server is offline right now.

How does Kyle's SeaSkull Server compare with other Rust servers in the rankings?

On player hours for the past seven days, Kyle's SeaSkull Server sits at #16,032, inside the top 69% of ranked servers.

Map and rules

What settings and rules does Kyle's SeaSkull Server run?

Nothing in the name of Kyle's SeaSkull Server states a gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. The server browser lists it under Community. Anti-cheat: VAC from Valve is enabled.

Server facts

Which region is Kyle's SeaSkull Server hosted in?

There is no region from Kyle's SeaSkull Server. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 143.105.21.224:28015 is its address.

What version of Rust is running on Kyle's SeaSkull Server?

The setup on Kyle's SeaSkull Server is Rust network protocol 2633 and build 165217 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.

Is Kyle's SeaSkull Server up now, and how steady is its uptime?

At the time of this update, Kyle's SeaSkull Server is down, last seen 27 days 20 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 1 October 2026.

Getting on

How do you get onto Kyle's SeaSkull Server?

Enter client.connect 143.105.21.224:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit 8 per team at most, the game's default setting.
v2633
Protocol The server runs protocol 2633, so match that version to join.
cs165217
Build Build: 165217.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.