The count
Live coverage · Rust server
PotatoServer.Live | PvE RPG Zombies & Bosses
Offline PotatoServer.Live | PvE RPG Zombies & Bosses is not on the server list right now. The figures below are from when it was last seen, 1d ago.
Key points
- 0 of 100 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,339, the top 69% of all ranked servers.
- The current map has been up 18d 18h, since Saturday 10 October, 04:19 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 20h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on PotatoServer.Live | PvE RPG Zombies & Bosses
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,339 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 20h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence
Coming wipes
- 7d 20hThu 5 Nov, 19:00 UTCFW
- 35d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.
Wipes
newest firstThe current map
Wipe peaks at 2 players
Saturday 10 October 2026, 04:19 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 2 players
Wednesday 16 September 2026, 10:10 UTC
- Peak
- 2
- Crowd
- halved by day 1
- Lasted
- 23.8 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on PotatoServer.Live | PvE RPG Zombies & Bosses?
At their busiest, its recent wipes averaged 2 players. 7 hours after the latest wipe, the crowd reached its peak. In 0% of recent wipes, population held above half the peak right through to the next wipe. On those occasions it fell below half by day 1.
On what timetable does PotatoServer.Live | PvE RPG Zombies & Bosses wipe?
Once a month is all PotatoServer.Live | PvE RPG Zombies & Bosses wipes, together with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are playing on was built 18 days 18 hours. A monthly wipe schedule is published in its tags.
Lists and tags
Where does PotatoServer.Live | PvE RPG Zombies & Bosses appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists PotatoServer.Live | PvE RPG Zombies & Bosses fits: Modded Rust servers live now, Rust PvE servers, live now, Rust roleplay servers, live now and Rust zombie servers, live now. Under the filters Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly it appears on the server list.
How should you read the tags on PotatoServer.Live | PvE RPG Zombies & Bosses?
These are the tags PotatoServer.Live | PvE RPG Zombies & Bosses makes public: gmrust (Game mode): Standard survival, in the Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): Join only if your game is on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^m (Monthly): It wipes with Facepunch's force wipe, once each month; ^r (Roleplay): Roleplay server; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it is Modded. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player counts
What is the current population on PotatoServer.Live | PvE RPG Zombies & Bosses?
Last seen 38 hours ago, PotatoServer.Live | PvE RPG Zombies & Bosses is offline right now. Averaged over seven days: 0 players.
What position does PotatoServer.Live | PvE RPG Zombies & Bosses hold among Rust servers?
Ranked by seven-day player hours, PotatoServer.Live | PvE RPG Zombies & Bosses is #15,339, placing it in the top 69% of ranked servers.
Rules and settings
What rules does PotatoServer.Live | PvE RPG Zombies & Bosses enforce, and which settings does it use?
The name PotatoServer.Live | PvE RPG Zombies & Bosses carries no gather rate. No custom limit is set, so groups hold the default 8 players. It runs roleplay, towns, jobs and roleplay rules. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for PotatoServer.Live | PvE RPG Zombies & Bosses?
A procedural map of 4,500 with seed 6738, generated by the game, runs on PotatoServer.Live | PvE RPG Zombies & Bosses. RustMaps shows it from this page, since equal size and seed give an equal map.
Server details
What location is PotatoServer.Live | PvE RPG Zombies & Bosses in?
No region is published by PotatoServer.Live | PvE RPG Zombies & Bosses. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 144.202.49.95:28015 is its address.
Is performance on PotatoServer.Live | PvE RPG Zombies & Bosses steady?
Server fps averaged 93 over the last 48 hours, with a low of 81. Buildings, deployables and everything else in the world added up to a maximum of 113,699 entities. Up to 4,369 MB of memory was used. Players experience lag when fps is low and the entity count climbs.
What Rust version is PotatoServer.Live | PvE RPG Zombies & Bosses on?
The setup on PotatoServer.Live | PvE RPG Zombies & Bosses is Rust network protocol 2634 and build 167398 with Linux. To join, your game must use the same protocol; Steam handles the update for you.
Is PotatoServer.Live | PvE RPG Zombies & Bosses up now, and how steady is its uptime?
At the time of this update, PotatoServer.Live | PvE RPG Zombies & Bosses is down, last seen 38 hours ago. About 46 hours ago is when it last restarted, according to its uptime. 153 of 168 hours were online in the last 7 full days, giving 91% uptime. Rust Live Stats has tracked it since 13 September 2026.
How to join
What is the way to connect to PotatoServer.Live | PvE RPG Zombies & Bosses?
Enter client.connect 144.202.49.95:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. The server's website: https://PotatoServer.Live.