The count
LiveLive coverage · Rust server
RUSTVILLE
Key points
- 0 of 30 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,327, the top 69% of all ranked servers.
- The current map has been up 80d 19h, since Sunday 9 August, 21:47 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on RUSTVILLE
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,327 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
On what timetable does RUSTVILLE wipe?
The record holds too few of RUSTVILLE's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 80 days 19 hours.
Lists and tags
Which Rust Live Stats filters and lists does RUSTVILLE show up in?
These are the Rust Live Stats lists RUSTVILLE fits: Modded Rust servers live now and Rust PvE servers, live now. You will find it on the server list under Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
What meaning do the tags on RUSTVILLE carry?
The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp30 (Max players): 30 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2632 (Protocol): You need protocol 2632 on your game to get in; cs161125 (Build): The game build is 161125; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^p (PvE): The world is the danger here; players do not fight each other; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): It uses the plugin framework Carbon, which RUSTVILLE publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
What is the current population on RUSTVILLE?
RUSTVILLE is carrying 0 players at the moment, with 30 slots in total. Across the past week the average was 0 players.
What position does RUSTVILLE hold among Rust servers?
Player hours over seven days put RUSTVILLE at #15,327, in the top 69% of all ranked servers.
Map and rules
What rules does RUSTVILLE enforce, and which settings does it use?
Nothing in the name of RUSTVILLE states a gather rate. No custom limit is set, so groups hold the default 8 players. pve is the mode, with no fighting other players. The server browser files it under Modded: plugins or settings alter the game. Carbon plugins are in use. Anti-cheat: VAC from Valve is enabled.
Which map is in use on RUSTVILLE?
Size 3,500, seed 3565643471: that is the procedural map the game generates for RUSTVILLE. Same size, same seed, same map: RustMaps has it, reachable from this page.
Server facts
Which region is RUSTVILLE hosted in?
No region is published by RUSTVILLE. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 144.48.106.186:28025.
Is performance on RUSTVILLE steady?
Server fps averaged 87 over the last 48 hours, with a low of 64. Entity count reached 68,758: buildings, deployables and the rest of the world. Memory use peaked at 4,825 MB. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on RUSTVILLE?
RUSTVILLE operates on Windows with Rust network protocol 2632 and build 161125. Steam updates it for you, but your game needs the same protocol to join.
How reliable is RUSTVILLE, and is it online at the moment?
RUSTVILLE is up and running at this moment. About 12 days 12 hours ago is when it last restarted, according to its uptime. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. The first sighting by Rust Live Stats was on 13 September 2026.
Getting on
What steps connect you to RUSTVILLE?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 144.48.106.186:28025.