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96,179 players on Rust servers right now 11,824 servers online 3,864 with players on 529 fresh wipes in the last three hours LinuxGSM: 1 players (offline) Updated every five minutes

Live coverage · Rust server

LinuxGSM

Offline LinuxGSM is not on the server list right now. The figures below are from when it was last seen, 27d ago.

Key points

  • 1 of 50 players are on at the last check, 2% full.
  • Over the last seven days it averages 0 players.
  • It ranks #13,832, the top 61% of all ranked servers.
  • The current map has been up 27d 10h, since Friday 2 October, 10:25 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 50 players

1/ 50players now 2% full
07-day averagepeak –
#13,832ranktop 61%
27d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on LinuxGSM

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #13,832 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct3 Oct4 Oct6 Oct7 Oct9 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.3 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Fri 2 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
0.3 days
Players before
0

Force wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
0.3 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 508 on average
239 / 275
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
321 / 350
eulongtest (private perf box)
EU · groups of 14+ · monthly · 290 on average
480 / 8
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 282 on average
797 / 1000
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 277 on average
49 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 266 on average
889 / 950

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on LinuxGSM?

Recent wipes on this server averaged a peak of 1 players at their busiest. Peak population on the latest wipe came 0 hours after it.

When does LinuxGSM wipe?

Wipes on LinuxGSM come at irregular times, and no next date can be given. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 27 days 10 hours.

Lists and tags

Where does LinuxGSM appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists LinuxGSM fits: Live Rust community servers. Under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more it appears on the server list.

What do the tags listed for LinuxGSM signify?

The server browser reads gmvanilla (Game mode): Survival in the vanilla style; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): You need protocol 2634 on your game to get in; cs166586 (Build): The game build is 166586; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set, which LinuxGSM publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player counts

How many players are on LinuxGSM right now?

LinuxGSM is not online at the moment, having last been seen 27 days ago.

How does LinuxGSM compare with other Rust servers in the rankings?

Player hours over seven days put LinuxGSM at #13,832, in the top 61% of all ranked servers.

Rules and settings

What settings and rules does LinuxGSM run?

No gather rate appears in the name LinuxGSM. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser lists it under Community. VAC is off: Valve's anti-cheat.

Which map is live on LinuxGSM?

A procedural map, generated by the game, runs on LinuxGSM.

About the server

Which region is LinuxGSM hosted in?

Nothing on LinuxGSM states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 145.224.75.219:28015.

What version of Rust is running on LinuxGSM?

Rust network protocol 2634 and build 166586 on Linux is what LinuxGSM runs. Steam updates it for you, but your game needs the same protocol to join.

Is LinuxGSM up now, and how steady is its uptime?

At the time of this update, LinuxGSM is down, last seen 27 days ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 1 October 2026.

Connecting

How do you get onto LinuxGSM?

Enter client.connect 145.224.75.219:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs166586,ts8

Game

gmvanilla
Game mode Survival in the vanilla style.
mp50
Max players Slots: 50.
ts8
Group limit Team cap: 8, which is the game default.
v2634
Protocol You need protocol 2634 on your game to get in.
cs166586
Build The game build is 166586.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.