Skip to the coverage
Live Rust server stats, updated every five minutes.
Rust Live Stats
Live
72,948 players on Rust servers right now 11,836 servers online 3,667 with players on 218 fresh wipes in the last three hours Development Server: 1 players (offline) Updated every five minutes

Live coverage · Rust server

Development Server

Offline Development Server is not on the server list right now. The figures below are from when it was last seen, 1d ago.

Key points

  • 1 of 50 players are on at the last check, 2% full.
  • Over the last seven days it averages 1 players, with a peak of 1.
  • It ranks #8,232, the top 37% of all ranked servers.
  • The current map has been up 1d 20h, since Tuesday 27 October, 17:27 UTC.
Join

Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 50 players

1/ 50players now 2% full
17-day averagepeak 1
#8,232ranktop 37%
1d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Development Server

Players

AveragePeakWipe
00.250.50.75117:0018:0019:0021:0022:0023:00Wiped Tue 27 Oct, 17:27 UTCWIPE

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #8,232 today

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k27 Oct28 Oct29 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

Wipe: no peak counted yet

Peak
–
Crowd
–
Lasted
running
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 513 on average
527 / 550
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
419 / 450
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
66 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 276 on average
73 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
53 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 238 on average
181 / 200

Quick answers

from the figures on this page

Wiping

When does Development Server wipe?

Too few wipes are recorded for Development Server to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 44 hours.

Tags and filters

Where does Development Server appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include Development Server are Live Rust community servers. Under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days it appears on the server list.

What meaning do the tags on Development Server carry?

gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): The slot count is 50; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set: that is the tag list Development Server publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player numbers

How many players are on Development Server right now?

Development Server is not online at the moment, having last been seen 38 hours ago. Peak over the past week: 1. Average: 1 players. The busiest hour in the past 48 was 17:00 UTC, averaging 1 players.

How does Development Server compare with other Rust servers in the rankings?

On player hours for the past seven days, Development Server sits at #8,232, inside the top 37% of ranked servers.

Settings and map

What rules does Development Server enforce, and which settings does it use?

The name Development Server carries no gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. Community is its browser category. VAC is enabled: Valve's anti-cheat.

Which map is live on Development Server?

A procedural map, generated by the game, runs on Development Server.

About the server

What location is Development Server in?

No region is published by Development Server. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 145.224.95.105:28015.

What Rust version is Development Server on?

Rust network protocol 2635 and build 168909 on Windows is what Development Server runs. To join, your game must use the same protocol; Steam handles the update for you.

Is Development Server up now, and how steady is its uptime?

At the time of this update, Development Server is down, last seen 38 hours ago. It was online for 0 of 24 hours in the last 1 full day, or 0% of the time. Rust Live Stats has tracked it since 27 October 2026.

How to join

What steps connect you to Development Server?

Enter client.connect 145.224.95.105:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival here follows standard Rust.
mp50
Max players The slot count is 50.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.