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40,773 players on Rust servers right now 11,615 servers online 3,012 with players on 86 fresh wipes in the last three hours 4Netplayers Cursed Lands: 0 players on now Updated every five minutes

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4Netplayers Cursed Lands

Key points

  • 0 of 10 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #14,371, the top 65% of all ranked servers.
  • The current map has been up 11d 18h, since Friday 16 October, 13:20 UTC.
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Live coverage

newest first · every post is a reading of this server

Now: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak 1
#14,371ranktop 65%
11d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on 4Netplayers Cursed Lands

Players

AveragePeak
0123408:0017:0002:0012:0021:0006:00

Hourly average and peak, UTC.

How the server is running

Server performance

01020304008:0017:0002:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #14,371 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct22 Oct25 Oct28 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.4 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
3wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctTue 13 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Wipes

newest first

Wipe peaks at 3 players

Peak
3
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 3 players

Peak
3
Crowd
–
Lasted
0.7 days
Players before
0

Wipe peaks at 3 players

Peak
3
Crowd
halved by day 1
Lasted
2.1 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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EU · groups of 12+ · weekly · 535 on average
343 / 350
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Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 319 on average
24 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
158 / 225
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 277 on average
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Rustafied.com - EU Friday
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32 / 100

Quick answers

from the figures on this page

Wipe schedule

What happens on wipe day at 4Netplayers Cursed Lands?

The average peak across its recent wipes is 3 players. The crowd on the latest wipe peaked 0 hours in. In 0% of recent wipes, population held above half the peak right through to the next wipe. In the other cases it dropped under half by day 1.

How often does 4Netplayers Cursed Lands wipe, and at what times?

Wipes on 4Netplayers Cursed Lands come at irregular times, and no next date can be given. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 11 days 18 hours have passed since this world was generated.

Tags and filters

Where does 4Netplayers Cursed Lands appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include 4Netplayers Cursed Lands are Live Rust community servers. Under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks it appears on the server list.

What do the tags listed for 4Netplayers Cursed Lands signify?

The server browser reads gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set, which 4Netplayers Cursed Lands publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Population

What is the current population on 4Netplayers Cursed Lands?

0 of 4Netplayers Cursed Lands's 10 slots are filled right now. Averaged across seven days, 0 players; the peak was 1.

What position does 4Netplayers Cursed Lands hold among Rust servers?

On player hours for the past seven days, 4Netplayers Cursed Lands sits at #14,371, inside the top 65% of ranked servers.

Settings and map

What rules does 4Netplayers Cursed Lands enforce, and which settings does it use?

The name 4Netplayers Cursed Lands carries no gather rate. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat: VAC from Valve is enabled.

Which map is in use on 4Netplayers Cursed Lands?

Size 2,500, seed 2147483647: that is the procedural map the game generates for 4Netplayers Cursed Lands. Size and seed repeat the same map, so RustMaps can show it from this page.

Server details

Where does 4Netplayers Cursed Lands sit geographically?

Nothing on 4Netplayers Cursed Lands states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. Connect to 146.0.44.41:28015.

How well does 4Netplayers Cursed Lands perform?

Server fps averaged 30 over the last 48 hours, with a low of 30. It supported up to 29,706 entities, covering buildings, deployables and all other objects. Up to 2,033 MB of memory was used. Players experience lag when fps is low and the entity count climbs.

What Rust version is 4Netplayers Cursed Lands on?

Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Cursed Lands runs. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliable is 4Netplayers Cursed Lands, and is it online at the moment?

4Netplayers Cursed Lands is up and running at this moment. The uptime it reports puts the last restart at about 24 hours ago. 168 of 168 hours were online in the last 7 full days, giving 100% uptime. Rust Live Stats has tracked it since 13 October 2026.

Getting on

What is the way to connect to 4Netplayers Cursed Lands?

Enter client.connect 146.0.44.41:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players The slot count is 10.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.