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81,677 players on Rust servers right now 11,911 servers online 3,856 with players on 102 fresh wipes in the last three hours Solar Local Test: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Solar Local Test

Offline Solar Local Test is not on the server list right now. The figures below are from when it was last seen, 19d ago.

Key points

  • 0 of 1 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,842, the top 72% of all ranked servers.
  • The current map has been up 19d 21h, since Thursday 8 October, 22:52 UTC.
Join

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 1 players

0/ 1players now 0% full
07-day averagepeak –
#15,842ranktop 72%
19d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Solar Local Test

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,842 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct10 Oct11 Oct13 Oct14 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 552 on average
605 / 675
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
380 / 525
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 299 on average
50 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 298 on average
38 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 271 on average
133 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 254 on average
159 / 300

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at Solar Local Test?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe peaked 1 hours in.

How often does Solar Local Test wipe, and at what times?

The record holds too few of Solar Local Test's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 19 days 21 hours.

Lists and tags

Which Rust Live Stats filters and lists does Solar Local Test show up in?

The Rust Live Stats lists that include Solar Local Test are Live Rust community servers. Under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more it appears on the server list.

What meaning do the tags on Solar Local Test carry?

gmrust (Game mode): Standard survival, in the Rust style; mp1 (Max players): 1 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): Join only if your game is on protocol 2634; cs167231 (Build): Build: 167231; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here: that is the tag list Solar Local Test publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

How many players are on Solar Local Test right now?

Solar Local Test is not online at the moment, having last been seen 19 days 17 hours ago.

What position does Solar Local Test hold among Rust servers?

Player hours over seven days put Solar Local Test at #15,842, in the top 72% of all ranked servers.

Rules and settings

Which settings and rules are in force on Solar Local Test?

No gather rate appears in the name Solar Local Test. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. Community is its browser category. Anti-cheat: VAC from Valve is off.

Which map is live on Solar Local Test?

A procedural map, generated by the game, runs on Solar Local Test.

Server details

Which region is Solar Local Test hosted in?

Nothing on Solar Local Test states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 146.115.131.73:28025.

What Rust version is Solar Local Test on?

Rust network protocol 2634 and build 167231 on Windows is what Solar Local Test runs. Steam updates it for you, but your game needs the same protocol to join.

Is Solar Local Test up now, and how steady is its uptime?

As of now, Solar Local Test is offline; the last sighting was 19 days 17 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 8 October 2026, Rust Live Stats saw it for the first time.

Getting on

What steps connect you to Solar Local Test?

Enter client.connect 146.115.131.73:28025 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167231,ts8

Game

gmrust
Game mode Standard survival, in the Rust style.
mp1
Max players 1 slots are available.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2634
Protocol Join only if your game is on protocol 2634.
cs167231
Build Build: 167231.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code No region code is set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.