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32,604 players on Rust servers right now 11,658 servers online 2,794 with players on 75 fresh wipes in the last three hours 4Netplayers RustWorld: 0 players (offline) Updated every five minutes

Live coverage · Rust server

4Netplayers RustWorld

Offline 4Netplayers RustWorld is not on the server list right now. The figures below are from when it was last seen, 24d ago.

Key points

  • 0 of 10 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,962, the top 71% of all ranked servers.
  • The current map has been up 24d 20h, since Sunday 4 October, 07:35 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 10 players

0/ 10players now 0% full
07-day averagepeak –
#15,962ranktop 71%
24d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on 4Netplayers RustWorld

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,962 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

13.5 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Sun 4 OctSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 1
Lasted
13.5 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 549 on average
144 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
118 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
14 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 284 on average
17 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 274 on average
15 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 249 on average
34 / 200

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on 4Netplayers RustWorld?

The average peak across its recent wipes is 0 players. The crowd on the latest wipe peaked 0 hours in. Half the peak was held until the next wipe in 0% of its recent wipes. In the other cases it dropped under half by day 1.

On what timetable does 4Netplayers RustWorld wipe?

4Netplayers RustWorld's wipe history is too thin on record to show a rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 24 days 20 hours have passed since this world was generated.

Tags and filters

Where does 4Netplayers RustWorld appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists 4Netplayers RustWorld fits: Live Rust community servers. You will find it on the server list under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the tags listed for 4Netplayers RustWorld signify?

The server browser reads gmvanilla (Game mode): Survival in the vanilla style; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): You need protocol 2634 on your game to get in; cs166652 (Build): Build: 166652; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): The server sets no region code, which 4Netplayers RustWorld publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

How many players are on 4Netplayers RustWorld right now?

4Netplayers RustWorld reads offline at the moment; the last sighting was 24 days 7 hours ago.

What position does 4Netplayers RustWorld hold among Rust servers?

Ranked by seven-day player hours, 4Netplayers RustWorld is #15,962, placing it in the top 71% of ranked servers.

Map and rules

What rules does 4Netplayers RustWorld enforce, and which settings does it use?

Nothing in the name of 4Netplayers RustWorld states a gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. You find it under Community in the server browser. Anti-cheat: VAC from Valve is enabled.

Which map is in use on 4Netplayers RustWorld?

4Netplayers RustWorld runs a game-generated procedural map: size 3,500, seed 1234567890. RustMaps shows it from this page, since equal size and seed give an equal map.

Server details

Where does 4Netplayers RustWorld sit geographically?

No region is published by 4Netplayers RustWorld. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 146.59.0.52:24900.

What Rust version is 4Netplayers RustWorld on?

Rust network protocol 2634 and build 166652 on Linux is what 4Netplayers RustWorld runs. To join, your game must use the same protocol; Steam handles the update for you.

How reliable is 4Netplayers RustWorld, and is it online at the moment?

At the time of this update, 4Netplayers RustWorld is down, last seen 24 days 7 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 13 September 2026.

How to join

What steps connect you to 4Netplayers RustWorld?

Enter client.connect 146.59.0.52:24900 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode Survival in the vanilla style.
mp10
Max players The slot count is 10.
ts8
Group limit 8 per team at most, the game's default setting.
v2634
Protocol You need protocol 2634 on your game to get in.
cs166652
Build Build: 166652.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code The server sets no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.