The count
LiveLive coverage · EU
FAR: Chill PvE [EU Biweekly]
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 4 players, with a peak of 17.
- It ranks #1,509, the top 7% of all ranked servers, and #604 in EU.
- The current map has been up 13d 13h, since Thursday 15 October, 18:15 UTC, on a biweekly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 11h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on FAR: Chill PvE [EU Biweekly]
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #1,509 today
Rank
daily · 1 is bestTop 7% of all ranked servers, top 21% in EU. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 11h
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence
Coming wipes
- 7d 11hThu 5 Nov, 19:00 UTCFW
- 14d 10hThu 12 Nov, 18:15 UTC
- 35d 11hThu 3 Dec, 19:00 UTCFW
- 42d 10hThu 10 Dec, 18:15 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 14, 23 hours in.
Wipes
newest firstThe current map
Wipe peaks at 14 players
Thursday 15 October 2026, 18:15 UTC
- Peak
- 14
- Crowd
- –
- Lasted
- running
- Players before
- 1
Force wipe
Force wipe peaks at 12 players
Thursday 1 October 2026, 18:14 UTC FW
- Peak
- 12
- Crowd
- halved by day 11
- Lasted
- 14 days
- Players before
- 0
Wipe
Wipe peaks at 18 players
Thursday 17 September 2026, 18:17 UTC
- Peak
- 18
- Crowd
- halved by day 6
- Lasted
- 14 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on FAR: Chill PvE [EU Biweekly]?
Recent wipes on this server averaged a peak of 15 players at their busiest. The crowd on the latest wipe peaked 23 hours in. In 0% of recent wipes, population held above half the peak right through to the next wipe. In the other cases it dropped under half by day 8.5.
On what timetable does FAR: Chill PvE [EU Biweekly] wipe?
FAR: Chill PvE [EU Biweekly] runs a every 4 weeks on Thursday at 18:15 UTC wipe pattern. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 13 days 13 hours have passed since this world was generated. Wipes every two weeks: that is the schedule its tags publish.
Tags and filters
Where does FAR: Chill PvE [EU Biweekly] appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists FAR: Chill PvE [EU Biweekly] fits: EU Rust servers, live, Live Rust community servers, Rust PvE servers, live now and Vanilla Rust servers, live. These filters on the server list bring it up: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
What do the tags listed for FAR: Chill PvE [EU Biweekly] signify?
gmrust (Game mode): Standard survival, in the Rust style; mp50 (Max players): Slots: 50; ts5 (Group limit): Each team holds 5 at most; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^b (Biweekly): Expect a wipe each two weeks; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged; ^p (PvE): No player fights another — the danger comes from the world; ^y (Carbon): Plugin framework: Carbon; EU (Europe): Europe is the browser listing for this server: that is the tag list FAR: Chill PvE [EU Biweekly] publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
How many players are on FAR: Chill PvE [EU Biweekly] right now?
0 of FAR: Chill PvE [EU Biweekly]'s 50 slots are filled right now. Peak over the past week: 17. Average: 4 players. Peak hour over 48 hours: 20:00 UTC, at 7 players on average.
Where does FAR: Chill PvE [EU Biweekly] sit in the server rankings?
Europe places FAR: Chill PvE [EU Biweekly] at #604; overall it is #1,509, inside the top 7% of ranked servers, by seven-day player hours.
Settings and map
Which settings and rules are in force on FAR: Chill PvE [EU Biweekly]?
Nothing in the name of FAR: Chill PvE [EU Biweekly] states a gather rate. The cap on a group is 5 players. pve is the mode, with no fighting other players. You find it under Community in the server browser. Carbon plugins are in use. Vanilla is its own label: it runs the game as Facepunch ships it: rates, kits and rules unchanged. Anti-cheat: VAC from Valve is enabled.
Which map is live on FAR: Chill PvE [EU Biweekly]?
Size 4,250, seed 1869056560: that is the procedural map the game generates for FAR: Chill PvE [EU Biweekly]. RustMaps shows it from this page, since equal size and seed give an equal map.
Server details
What location is FAR: Chill PvE [EU Biweekly] in?
By its own EU tag, FAR: Chill PvE [EU Biweekly] sits in Europe. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 147.93.126.229:28015 is its address.
What is performance like on FAR: Chill PvE [EU Biweekly]?
It never went below 9 server fps in the last 48 hours, averaging 25. Entity count reached 137,916: buildings, deployables and the rest of the world. Up to 4,642 MB of memory was used. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on FAR: Chill PvE [EU Biweekly]?
FAR: Chill PvE [EU Biweekly] operates on Linux with Rust network protocol 2635 and build 168909. Steam updates it for you, but your game needs the same protocol to join.
Does FAR: Chill PvE [EU Biweekly] stay online, and is it up right now?
At the time of this update, FAR: Chill PvE [EU Biweekly] is live. The uptime it reports puts the last restart at about 4 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. The first sighting by Rust Live Stats was on 13 September 2026.
How to join
What is the way to connect to FAR: Chill PvE [EU Biweekly]?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 147.93.126.229:28015. The server's website: https://discord.com/invite/ZTSQ43gcGV.
