The count
LiveLive coverage · Rust server
[EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 1 players, with a peak of 5.
- It ranks #3,974, the top 18% of all ranked servers.
- The current map has been up 5h, since Wednesday 28 October, 12:52 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 8d 0h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #3,974 today
Rank
daily · 1 is bestTop 18% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 8d 0h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence
Coming wipes
- 8d 0hThu 5 Nov, 19:00 UTCFW
- 36d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 23 hours in.
Wipes
newest firstThe current map
Wipe: no peak counted yet
Wednesday 28 October 2026, 12:52 UTC
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe: no peak counted yet
Tuesday 27 October 2026, 18:47 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 1
Wipe
Wipe: no peak counted yet
Monday 26 October 2026, 19:08 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 1
Wipe
Wipe peaks at 5 players
Wednesday 21 October 2026, 19:09 UTC
- Peak
- 5
- Crowd
- halved by day 2
- Lasted
- 5 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Saturday 10 October 2026, 12:35 UTC
- Peak
- 2
- Crowd
- held half
- Lasted
- 11.3 days
- Players before
- 1
Wipe
Wipe peaks at 2 players
Friday 9 October 2026, 20:14 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop?
Recent wipes on this server averaged a peak of 3 players at their busiest. Peak population on the latest wipe came 23 hours after it. Half the peak was held until the next wipe in 50% of its recent wipes. On those occasions it fell below half by day 2.
On what timetable does [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop wipe?
Once a month is all [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop wipes, together with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 5 hours have passed since this world was generated. A monthly wipe schedule is published in its tags.
Tags and categories
Which Rust Live Stats filters and lists does [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop show up in?
On Rust Live Stats, [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop is listed under EU Rust servers, live and Modded Rust servers live now. Under the filters Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours it appears on the server list.
How should you read the tags on [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop?
The server browser reads gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^m (Monthly): It wipes with Facepunch's force wipe, once each month; ^v (Vanilla): No changed rates, kits or rules — this is the game as Facepunch ships it; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings changes put this under Modded, which [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player counts
What is the current population on [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop?
Live now: 0 players on [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop, out of 50 slots. Averaged across seven days, 1 players; the peak was 5. Peak hour over 48 hours: 20:00 UTC, at 1 players on average.
Where does [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop sit in the server rankings?
Ranked by seven-day player hours, [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop is #3,974, placing it in the top 18% of ranked servers.
Rules and settings
What rules does [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop enforce, and which settings does it use?
No gather rate appears in the name [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Oxide. Vanilla is its own label: no changed rates, kits or rules — this is the game as Facepunch ships it. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop?
[EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop runs a game-generated procedural map: size 4,000, seed 932265098. Same size, same seed, same map: RustMaps has it, reachable from this page.
Server facts
What location is [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop in?
There is no region tag on [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop; its name still points to Europe. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 147.93.162.142:28415 is its address.
How well does [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop perform?
Server fps averaged 57 over the last 48 hours, with a low of 2. Entity count reached 100,543: buildings, deployables and the rest of the world. Up to 3,659 MB of memory was used. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop?
The setup on [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop is Rust network protocol 2635 and build 168909 with Windows. Steam updates it for you, but your game needs the same protocol to join.
Is [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop up now, and how steady is its uptime?
[EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop is up and running at this moment. The uptime it reports puts the last restart at about 3 hours ago. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. On 9 October 2026, Rust Live Stats saw it for the first time.
Getting on
What steps connect you to [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop?
Enter client.connect 147.93.162.142:28415 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.
