The count
LiveLive coverage · Rust server
[US] Facepunch Staging
Key points
- 7 of 250 players are on now, 3% full.
- Over the last seven days it averages 5 players, with a peak of 12.
- It ranks #1,435, the top 6% of all ranked servers.
- The current map has been up 34d 16h, since Thursday 24 September, 11:44 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 15h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [US] Facepunch Staging
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #1,435 today
Rank
daily · 1 is bestTop 6% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 15h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence
Coming wipes
- 7d 15hThu 5 Nov, 19:00 UTCFW
- 35d 15hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 21, 35 hours in.
Wipes
newest firstThe current map
Wipe peaks at 21 players
Thursday 8 October 2026, 07:26 UTC
- Peak
- 21
- Crowd
- –
- Lasted
- running
- Players before
- 8
Wipe
Wipe peaks at 33 players
Thursday 24 September 2026, 11:44 UTC
- Peak
- 33
- Crowd
- halved by day 11
- Lasted
- 13.8 days
- Players before
- 7
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on [US] Facepunch Staging?
Recent wipes on this server averaged a peak of 27 players at their busiest. 35 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. On those occasions it fell below half by day 11.
How often does [US] Facepunch Staging wipe, and at what times?
Nothing wipes [US] Facepunch Staging but the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 34 days 16 hours have passed since this world was generated. The tags carry a monthly wipe schedule.
Tags and categories
Where does [US] Facepunch Staging appear in Rust Live Stats lists and filters?
On Rust Live Stats, [US] Facepunch Staging is listed under Official Rust servers, live now, North America Rust servers, live and Vanilla Rust servers, live. You will find it on the server list under Region: North America; Type: Vanilla and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
What do the tags listed for [US] Facepunch Staging signify?
These are the tags [US] Facepunch Staging makes public: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival here follows standard Rust; mp250 (Max players): 250 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs169488 (Build): The game build is 169488; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^v (Vanilla): The rates, kits and rules are unchanged from what Facepunch ships. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
What is the current population on [US] Facepunch Staging?
[US] Facepunch Staging is carrying 7 players at the moment, with 250 slots in total. Peak over the past week: 12. Average: 5 players. The busiest hour in the past 48 was 23:00 UTC, averaging 8 players.
How does [US] Facepunch Staging compare with other Rust servers in the rankings?
Player hours over seven days put [US] Facepunch Staging at #1,435, in the top 6% of all ranked servers.
Map and rules
Which settings and rules are in force on [US] Facepunch Staging?
No gather rate appears in the name [US] Facepunch Staging. Eight players per group, which is the game's default. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. The in-game Official tab carries it. Vanilla is its own label: the rates, kits and rules are unchanged from what Facepunch ships. Anti-cheat: VAC from Valve is enabled.
Which map is in use on [US] Facepunch Staging?
A procedural map of 4,300 with seed 280505286, generated by the game, runs on [US] Facepunch Staging. RustMaps shows it from this page, since equal size and seed give an equal map.
Server details
What location is [US] Facepunch Staging in?
There is no region tag on [US] Facepunch Staging; its name still points to North America. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 148.113.198.13:28015 is its address.
What is performance like on [US] Facepunch Staging?
The average server fps was 206 over the last 48 hours; the lowest was 151. Buildings, deployables and everything else in the world added up to a maximum of 122,000 entities. Memory use peaked at 3,031 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What Rust version is [US] Facepunch Staging on?
[US] Facepunch Staging operates on Windows with Rust network protocol 2635 and build 169488. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is [US] Facepunch Staging, and is it online at the moment?
At the time of this update, [US] Facepunch Staging is live. Based on the uptime it reports, the last restart was about 16 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.
Connecting
How do you get onto [US] Facepunch Staging?
Enter client.connect 148.113.198.13:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.
