The count
LiveLive coverage · Rust server
[CAN] Facepunch Premium 1
Key points
- 9 of 350 players are on now, 3% full.
- Over the last seven days it averages 18 players, with a peak of 45.
- It ranks #686, the top 3% of all ranked servers.
- The current map has been up 27d 23h, since Thursday 1 October, 17:41 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 1h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [CAN] Facepunch Premium 1
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #686 today
Rank
daily · 1 is bestTop 3% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 1h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence
Coming wipes
- 7d 1hThu 5 Nov, 19:00 UTCFW
- 35d 1hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 163, 7 hours in.
Wipes
newest firstForce wipe
Force wipe peaks at 163 players
Thursday 1 October 2026, 17:41 UTC FW
- Peak
- 163
- Crowd
- –
- Lasted
- running
- Players before
- 3
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at [CAN] Facepunch Premium 1?
At their busiest, its recent wipes averaged 163 players. Peak population on the latest wipe came 7 hours after it.
When does [CAN] Facepunch Premium 1 wipe?
Once a month is all [CAN] Facepunch Premium 1 wipes, together with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. 27 days 23 hours have passed since this world was generated. A monthly wipe schedule is published in its tags.
Tags and filters
Who operates [CAN] Facepunch Premium 1?
Most likely one operator runs them: [CAN] Facepunch Premium 1 and 124 other tracked servers publish a playrust.com hostname.
Which Rust Live Stats filters and lists does [CAN] Facepunch Premium 1 show up in?
These are the Rust Live Stats lists [CAN] Facepunch Premium 1 fits: Official Rust servers, live now, Rust tutorial servers: live list and Vanilla Rust servers, live. These filters on the server list bring it up: Type: Vanilla and No plugins at all; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.
What do the tags listed for [CAN] Facepunch Premium 1 signify?
These are the tags [CAN] Facepunch Premium 1 makes public: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp350 (Max players): Slots: 350; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged; ^t (Tutorial on): Start with Facepunch's tutorial here if you are new; ^q (Premium): Rust's premium status is required to join; sc2 (Custom tag): A plugin or the owner set this tag; it is not standard Rust. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
What is the current population on [CAN] Facepunch Premium 1?
9 of [CAN] Facepunch Premium 1's 350 slots are filled right now. Peak over the past week: 45. Average: 18 players. Peak hour over 48 hours: 20:00 UTC, at 27 players on average.
What position does [CAN] Facepunch Premium 1 hold among Rust servers?
Player hours over seven days put [CAN] Facepunch Premium 1 at #686, in the top 3% of all ranked servers.
Rules and settings
What settings and rules does [CAN] Facepunch Premium 1 run?
The name [CAN] Facepunch Premium 1 carries no gather rate. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. The in-game Official tab carries it. By its own label it is vanilla: it runs the game as Facepunch ships it: rates, kits and rules unchanged. Rust's premium status is required to join. Anti-cheat: VAC from Valve is enabled.
Which map is live on [CAN] Facepunch Premium 1?
Size 4,500, seed 1075646401: that is the procedural map the game generates for [CAN] Facepunch Premium 1. Same size, same seed, same map: RustMaps has it, reachable from this page.
About the server
Where does [CAN] Facepunch Premium 1 sit geographically?
Nothing on [CAN] Facepunch Premium 1 states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 148.113.198.78:28020 is its address.
Is performance on [CAN] Facepunch Premium 1 steady?
It never went below 195 server fps in the last 48 hours, averaging 217. Buildings, deployables and everything else in the world added up to a maximum of 176,130 entities. Up to 6,710 MB of memory was used. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on [CAN] Facepunch Premium 1?
The setup on [CAN] Facepunch Premium 1 is Rust network protocol 2635 and build 168909 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.
Is [CAN] Facepunch Premium 1 up now, and how steady is its uptime?
[CAN] Facepunch Premium 1 is up and running at this moment. The uptime it reports puts the last restart at about 3 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.
How to join
What steps connect you to [CAN] Facepunch Premium 1?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 148.113.198.78:28020. Rust's premium status is required to join.
