The count
Live coverage · Rust server
test
Offline test is not on the server list right now. The figures below are from when it was last seen, 28d ago.
Key points
- 0 of 40 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #16,629, the top 70% of all ranked servers.
- The current map has been up 28d 18h, since Thursday 1 October, 05:02 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #16,629 today
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Thursday 1 October 2026, 05:02 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on test?
At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd reached its peak.
How often does test wipe, and at what times?
Too few wipes are recorded for test to establish a pattern. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 28 days 18 hours.
Tags and filters
Where does test appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists test fits: Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What meaning do the tags on test carry?
The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2633 (Protocol): The server runs protocol 2633, so match that version to join; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here, which test publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
How full is test at the moment?
test is not online at the moment, having last been seen 28 days 18 hours ago.
Where does test sit in the server rankings?
Player hours over seven days put test at #16,629, in the top 70% of all ranked servers.
Map and rules
What rules does test enforce, and which settings does it use?
No gather rate appears in the name test. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. Community is its browser category. Anti-cheat: VAC from Valve is enabled.
Which map is live on test?
test runs a game-generated procedural map: size 3,000, seed 1. Same size, same seed, same map: RustMaps has it, reachable from this page.
Server facts
What location is test in?
There is no region from test. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 148.113.47.118:25574.
What version of Rust is running on test?
The setup on test is Rust network protocol 2633 and build 165217 with Linux. To join, your game must use the same protocol; Steam handles the update for you.
Is test up now, and how steady is its uptime?
test is currently offline, with its last appearance 28 days 18 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 30 September 2026, Rust Live Stats saw it for the first time.
How to join
What is the way to connect to test?
Enter client.connect 148.113.47.118:25574 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.