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99,467 players on Rust servers right now 11,887 servers online 3,953 with players on 406 fresh wipes in the last three hours my private server: 0 players (offline) Updated every five minutes

Live coverage · Rust server

my private server

Offline my private server is not on the server list right now. The figures below are from when it was last seen, 37d ago.

Key points

  • 0 of 1 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,481, the top 67% of all ranked servers.
  • The current map has been up 37d 18h, since Monday 21 September, 23:15 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 1 players

0/ 1players now 0% full
07-day averagepeak –
#15,481ranktop 67%
37d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on my private server

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,481 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep22 Sep24 Sep25 Sep27 Sep28 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 514 on average
366 / 425
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 317 on average
459 / 500
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 280 on average
981 / 1000
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 276 on average
59 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 265 on average
989 / 1000
Rustoria.co - US Main
NA · groups of 16+ · weekly · 235 on average
27 / 250

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at my private server?

Recent wipes on this server averaged a peak of 0 players at their busiest. Peak population on the latest wipe came 0 hours after it.

When does my private server wipe?

The record holds too few of my private server's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 37 days 18 hours.

Tags and categories

Which Rust Live Stats filters and lists does my private server show up in?

These are the Rust Live Stats lists my private server fits: Live Rust community servers. Under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more it appears on the server list.

What meaning do the tags on my private server carry?

The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2631 (Protocol): You need protocol 2631 on your game to get in; cs158021 (Build): Build: 158021; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set, which my private server publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player counts

How full is my private server at the moment?

Last seen 37 days 17 hours ago, my private server is offline right now.

How does my private server compare with other Rust servers in the rankings?

Ranked by seven-day player hours, my private server is #15,481, placing it in the top 67% of ranked servers.

Map and rules

What rules does my private server enforce, and which settings does it use?

The name my private server carries no gather rate. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. You find it under Community in the server browser. VAC is enabled: Valve's anti-cheat.

Which map is live on my private server?

A procedural map, generated by the game, runs on my private server.

About the server

What location is my private server in?

There is no region from my private server. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 149.106.107.120:28015.

What Rust version is my private server on?

The setup on my private server is Rust network protocol 2631 and build 158021 with Windows. Joining requires the same protocol on your game; Steam takes care of updating it.

Does my private server stay online, and is it up right now?

my private server is currently offline, with its last appearance 37 days 17 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 21 September 2026.

How to join

What steps connect you to my private server?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 149.106.107.120:28015.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2631,gmrust,cs158021,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players Slots: 1.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2631
Protocol You need protocol 2631 on your game to get in.
cs158021
Build Build: 158021.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.