Skip to the coverage
Live Rust server stats, updated every five minutes.
Rust Live Stats
Live
45,616 players on Rust servers right now 11,643 servers online 3,092 with players on 114 fresh wipes in the last three hours LargeHome: 1 players (offline) Updated every five minutes

Live coverage · Rust server

LargeHome

Offline LargeHome is not on the server list right now. The figures below are from when it was last seen, 23d ago.

Key points

  • 1 of 10 players are on at the last check, 10% full.
  • Over the last seven days it averages 0 players.
  • It ranks #13,794, the top 61% of all ranked servers.
  • The current map has been up 26d 4h, since Thursday 1 October, 21:02 UTC.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 8d 17h, with the force wipe.
Join

Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 10 players

1/ 10players now 10% full
07-day averagepeak –
#13,794ranktop 61%
26d agolast wipeno schedule published
8d 17hnext wipeThu 5 Nov, 19:00 UTC FW

Players on LargeHome

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #13,794 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Next wipe in 8d 17h

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 17h. The force wipe · high confidence

1wipe-day peakplayers, last three wipes

Coming wipes

  1. 8d 17h
    Thu 5 Nov, 19:00 UTC
    FW
  2. 36d 17h
    Thu 3 Dec, 19:00 UTC
    FW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Force wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 524 on average
318 / 350
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 334 on average
21 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 331 on average
38 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
138 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 279 on average
53 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 263 on average
51 / 100

Quick answers

from the figures on this page

Wiping

What happens on wipe day at LargeHome?

At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd reached its peak.

On what timetable does LargeHome wipe?

Once a month is all LargeHome wipes, together with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. This world dates from 26 days 4 hours.

Lists and tags

Where does LargeHome appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists LargeHome fits: Live Rust community servers. You will find it on the server list under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What meaning do the tags on LargeHome carry?

gmrust (Game mode): Standard survival, in the Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): You need protocol 2634 on your game to get in; cs166652 (Build): Build: 166652; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code: that is the tag list LargeHome publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Population

How full is LargeHome at the moment?

LargeHome is not online at the moment, having last been seen 23 days 3 hours ago.

What position does LargeHome hold among Rust servers?

Player hours over seven days put LargeHome at #13,794, in the top 61% of all ranked servers.

Map and rules

What settings and rules does LargeHome run?

Nothing in the name of LargeHome states a gather rate. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser lists it under Community. Anti-cheat: VAC from Valve is off.

Which map is in use on LargeHome?

A procedural map, generated by the game, runs on LargeHome.

Server details

Where does LargeHome sit geographically?

Nothing on LargeHome states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 149.154.20.56:28015.

What Rust version is LargeHome on?

Rust network protocol 2634 and build 166652 on Windows is what LargeHome runs. Steam updates it for you, but your game needs the same protocol to join.

How reliable is LargeHome, and is it online at the moment?

At the time of this update, LargeHome is down, last seen 23 days 3 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 20 September 2026.

Getting on

What is the way to connect to LargeHome?

Enter client.connect 149.154.20.56:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Standard survival, in the Rust style.
mp10
Max players Slots: 10.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2634
Protocol You need protocol 2634 on your game to get in.
cs166652
Build Build: 166652.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code The server sets no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.