The count
Live coverage · NA
private test (do not join)
Offline private test (do not join) is not on the server list right now. The figures below are from when it was last seen, 4d ago.
Key points
- 0 of 1 players are on at the last check, 0% full.
- Over the last seven days it averages 4 players, with a peak of 10.
- It ranks #2,707, the top 12% of all ranked servers, and #435 in NA.
- The current map has been up 7d 8h, since Thursday 22 October, 18:13 UTC, on a weekly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 6d 16h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on private test (do not join)
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #2,707 today
Rank
daily · 1 is bestTop 12% of all ranked servers, top 23% in NA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 6d 16h
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence
Coming wipes
- 6d 16hThu 5 Nov, 19:00 UTCFW
- 13d 15hThu 12 Nov, 18:13 UTC
- 20d 15hThu 19 Nov, 18:13 UTC
- 27d 15hThu 26 Nov, 18:13 UTC
- 34d 16hThu 3 Dec, 19:00 UTCFW
- 41d 15hThu 10 Dec, 18:13 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 12, 7 hours in.
Wipes
newest firstThe current map
Wipe peaks at 12 players
Thursday 22 October 2026, 18:13 UTC
- Peak
- 12
- Crowd
- –
- Lasted
- running
- Players before
- 1
Wipe
Wipe peaks at 14 players
Thursday 15 October 2026, 18:05 UTC
- Peak
- 14
- Crowd
- halved by day 6
- Lasted
- 7 days
- Players before
- 2
Wipe
Wipe peaks at 13 players
Thursday 8 October 2026, 18:04 UTC
- Peak
- 13
- Crowd
- halved by day 2
- Lasted
- 7 days
- Players before
- 2
Force wipe
Force wipe peaks at 9 players
Thursday 1 October 2026, 17:56 UTC FW
- Peak
- 9
- Crowd
- halved by day 3
- Lasted
- 7 days
- Players before
- 1
Wipe
Wipe peaks at 14 players
Thursday 24 September 2026, 18:04 UTC
- Peak
- 14
- Crowd
- halved by day 3
- Lasted
- 7 days
- Players before
- 2
Wipe
Wipe peaks at 17 players
Thursday 17 September 2026, 18:05 UTC
- Peak
- 17
- Crowd
- halved by day 3
- Lasted
- 7 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at private test (do not join)?
The average peak across its recent wipes is 13 players. Peak population on the latest wipe came 7 hours after it. In 0% of recent wipes, population held above half the peak right through to the next wipe. In the other cases it dropped under half by day 3.
On what timetable does private test (do not join) wipe?
Wipes on private test (do not join) follow a every Thursday at 18:13 UTC pattern. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world dates from 7 days 8 hours. Its tags carry a weekly wipe schedule.
Tags and filters
Who is in charge of private test (do not join)?
private test (do not join) and 1 other tracked server both publish a thecouch.lol hostname, which points to one operator.
Which Rust Live Stats filters and lists does private test (do not join) show up in?
The Rust Live Stats lists that include private test (do not join) are Live Rust community servers, Rust tutorial servers: live list, North America Rust servers, live and Vanilla Rust servers, live. These filters on the server list bring it up: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v, Tutorial on ^t and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
How should you read the tags on private test (do not join)?
gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here; ^w (Weekly): A wipe comes each week; ^v (Vanilla): The rates, kits and rules are unchanged from what Facepunch ships; ^t (Tutorial on): Facepunch's tutorial is available here for new players; ^o (Oxide): Plugin framework: Oxide (uMod); NA (North America): North America is the browser listing for this server; sc1 (Custom tag): Not one of Rust's standard tags — a plugin or the owner added it: that is the tag list private test (do not join) publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
How full is private test (do not join) at the moment?
private test (do not join) reads offline at the moment; the last sighting was 4 days 7 hours ago. Averaged across seven days, 4 players; the peak was 10.
What position does private test (do not join) hold among Rust servers?
Seven-day player hours place private test (do not join) at #2,707 overall, in the top 12% of ranked servers and #435 in North America.
Settings and map
What rules does private test (do not join) enforce, and which settings does it use?
Nothing in the name of private test (do not join) states a gather rate. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. Raiding and player combat are both permitted. You find it under Community in the server browser. The plugin load is Oxide. Its self-description is vanilla: the rates, kits and rules are unchanged from what Facepunch ships. Anti-cheat: VAC from Valve is enabled.
Which map is live on private test (do not join)?
private test (do not join) runs a game-generated procedural map: size 3,500, seed 1337. RustMaps shows it from this page, since equal size and seed give an equal map. Map name, as listed: Custom Map.
Server details
Which region is private test (do not join) hosted in?
The NA tag on private test (do not join) lists it in North America. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 15.204.105.172:28015.
What Rust version is private test (do not join) on?
private test (do not join) operates on Linux with Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
Does private test (do not join) stay online, and is it up right now?
At the time of this update, private test (do not join) is down, last seen 4 days 7 hours ago. 58 of 168 hours were online in the last 7 full days, giving 35% uptime. The first sighting by Rust Live Stats was on 13 September 2026.
Connecting
How do you get onto private test (do not join)?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 15.204.105.172:28015. You can find its website at https://thecouch.lol.
