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33,246 players on Rust servers right now 11,617 servers online 2,800 with players on 72 fresh wipes in the last three hours [US] Syndicate | 2x | Solo/Duo/Trio | Monthly: 0 players on now Updated every five minutes

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[US] Syndicate | 2x | Solo/Duo/Trio | Monthly

Key points

  • 0 of 100 players are on now, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,341, the top 69% of all ranked servers.
  • The current map has been up 14d 23h, since Wednesday 14 October, 06:58 UTC.
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2x moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 100 players

0/ 100players now 0% full
07-day averagepeak –
#15,341ranktop 69%
14d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly

Players

AveragePeak
0123412:0020:0004:0012:0021:0005:00

Hourly average and peak, UTC.

How the server is running

Server performance

010020030040012:0020:0004:0012:0021:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,341 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct21 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.2 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
3wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Wed 14 OctSun 11 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 4 players

Peak
4
Crowd
halved by day 2
Lasted
3.1 days
Players before
3

Wipe peaks at 4 players

Peak
4
Crowd
–
Lasted
0.9 days
Players before
0

Wipe peaks at 4 players

Peak
4
Crowd
–
Lasted
1.2 days
Players before
2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes
NA · groups of 16+ · 2x · monthly · 372 on average
87 / 150
US Limitless 2x Monthly Main | No BP Wipes | x2
NA · groups of 12+ · 2x · monthly · 153 on average
115 / 200
[US] Stevious 2x Mondays | Vanilla | 10/26
NA · groups of 12+ · 2x · weekly · 98 on average
74 / 200
[US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8
NA · groups of 8+ · 2x · weekly · 85 on average
3 / 150
[US] Stevious 2x Main | Vanilla | 10/22
NA · groups of 12+ · 2x · weekly · 77 on average
5 / 200
[US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad |
NA · groups of 8+ · 2x · weekly · 45 on average
239 / 275

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

At their busiest, its recent wipes averaged 3 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. On those occasions it fell below half by day 2.

When does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly wipe?

[US] Syndicate | 2x | Solo/Duo/Trio | Monthly wipes with no fixed pattern, so there is nothing to predict. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 14 days 23 hours have passed since this world was generated.

Tags and filters

Where does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists [US] Syndicate | 2x | Solo/Duo/Trio | Monthly fits: 2x Rust servers live now, Modded Rust servers live now and North America Rust servers, live. Under the filters Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x it appears on the server list.

How should you read the tags on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game, which [US] Syndicate | 2x | Solo/Duo/Trio | Monthly publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

What is the current population on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

0 of [US] Syndicate | 2x | Solo/Duo/Trio | Monthly's 100 slots are filled right now. Across the past week the average was 0 players.

How does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly compare with other Rust servers in the rankings?

Ranked by seven-day player hours, [US] Syndicate | 2x | Solo/Duo/Trio | Monthly is #15,341, placing it in the top 69% of ranked servers.

Map and rules

What rules does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly enforce, and which settings does it use?

The name says it: gathering runs at 2x on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is off.

Can you tell me the map for [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

A procedural map of 4,500 with seed 227080, generated by the game, runs on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly. Size and seed repeat the same map, so RustMaps can show it from this page.

Server facts

What location is [US] Syndicate | 2x | Solo/Duo/Trio | Monthly in?

No region tag is published, though the name of [US] Syndicate | 2x | Solo/Duo/Trio | Monthly points to North America. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 15.204.13.5:28015.

What is performance like on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

It never went below 95 server fps in the last 48 hours, averaging 146. It supported up to 664,511 entities, covering buildings, deployables and all other objects. Memory use peaked at 8,672 MB. Players experience lag when fps is low and the entity count climbs.

What version of Rust is running on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

[US] Syndicate | 2x | Solo/Duo/Trio | Monthly operates on Linux with Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

Is [US] Syndicate | 2x | Solo/Duo/Trio | Monthly up now, and how steady is its uptime?

At the time of this update, [US] Syndicate | 2x | Solo/Duo/Trio | Monthly is live. Based on the uptime it reports, the last restart was about 2 hours ago. It was online for 146 of 168 hours in the last 7 full days, or 87% of the time. On 9 October 2026, Rust Live Stats saw it for the first time.

Connecting

What steps connect you to [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 15.204.13.5:28015.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp100
Max players 100 slots are available.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded Modded: plugins or changed settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.