The count
LiveLive coverage · Rust server
[US] Syndicate | 2x | Solo/Duo/Trio | Monthly
Key points
- 0 of 100 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,341, the top 69% of all ranked servers.
- The current map has been up 14d 23h, since Wednesday 14 October, 06:58 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,341 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Wednesday 14 October 2026, 06:58 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 4 players
Sunday 11 October 2026, 03:42 UTC
- Peak
- 4
- Crowd
- halved by day 2
- Lasted
- 3.1 days
- Players before
- 3
Wipe
Wipe peaks at 4 players
Saturday 10 October 2026, 06:04 UTC
- Peak
- 4
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 0
Wipe
Wipe peaks at 4 players
Friday 9 October 2026, 01:46 UTC
- Peak
- 4
- Crowd
- –
- Lasted
- 1.2 days
- Players before
- 2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?
At their busiest, its recent wipes averaged 3 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. On those occasions it fell below half by day 2.
When does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly wipe?
[US] Syndicate | 2x | Solo/Duo/Trio | Monthly wipes with no fixed pattern, so there is nothing to predict. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 14 days 23 hours have passed since this world was generated.
Tags and filters
Where does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists [US] Syndicate | 2x | Solo/Duo/Trio | Monthly fits: 2x Rust servers live now, Modded Rust servers live now and North America Rust servers, live. Under the filters Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x it appears on the server list.
How should you read the tags on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?
The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game, which [US] Syndicate | 2x | Solo/Duo/Trio | Monthly publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
What is the current population on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?
0 of [US] Syndicate | 2x | Solo/Duo/Trio | Monthly's 100 slots are filled right now. Across the past week the average was 0 players.
How does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly compare with other Rust servers in the rankings?
Ranked by seven-day player hours, [US] Syndicate | 2x | Solo/Duo/Trio | Monthly is #15,341, placing it in the top 69% of ranked servers.
Map and rules
What rules does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly enforce, and which settings does it use?
The name says it: gathering runs at 2x on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is off.
Can you tell me the map for [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?
A procedural map of 4,500 with seed 227080, generated by the game, runs on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly. Size and seed repeat the same map, so RustMaps can show it from this page.
Server facts
What location is [US] Syndicate | 2x | Solo/Duo/Trio | Monthly in?
No region tag is published, though the name of [US] Syndicate | 2x | Solo/Duo/Trio | Monthly points to North America. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 15.204.13.5:28015.
What is performance like on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?
It never went below 95 server fps in the last 48 hours, averaging 146. It supported up to 664,511 entities, covering buildings, deployables and all other objects. Memory use peaked at 8,672 MB. Players experience lag when fps is low and the entity count climbs.
What version of Rust is running on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?
[US] Syndicate | 2x | Solo/Duo/Trio | Monthly operates on Linux with Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
Is [US] Syndicate | 2x | Solo/Duo/Trio | Monthly up now, and how steady is its uptime?
At the time of this update, [US] Syndicate | 2x | Solo/Duo/Trio | Monthly is live. Based on the uptime it reports, the last restart was about 2 hours ago. It was online for 146 of 168 hours in the last 7 full days, or 87% of the time. On 9 October 2026, Rust Live Stats saw it for the first time.
Connecting
What steps connect you to [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 15.204.13.5:28015.