The count
Live coverage · Rust server
typical testsss
Offline typical testsss is not on the server list right now. The figures below are from when it was last seen, 17d ago.
Key points
- 0 of 100 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,702, the top 71% of all ranked servers.
- The current map has been up 18d 14h, since Sunday 11 October, 03:08 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on typical testsss
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,702 today
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Sunday 11 October 2026, 03:08 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at typical testsss?
The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.
On what timetable does typical testsss wipe?
typical testsss's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 18 days 14 hours.
Tags and filters
Which Rust Live Stats filters and lists does typical testsss show up in?
These are the Rust Live Stats lists typical testsss fits: Live Rust community servers. Under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more it appears on the server list.
How should you read the tags on typical testsss?
The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167398 (Build): Build: 167398; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code, which typical testsss publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
What is the current population on typical testsss?
Last seen 17 days 21 hours ago, typical testsss is offline right now.
Where does typical testsss sit in the server rankings?
Ranked by seven-day player hours, typical testsss is #15,702, placing it in the top 71% of ranked servers.
Settings and map
What rules does typical testsss enforce, and which settings does it use?
No gather rate appears in the name typical testsss. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat: VAC from Valve is enabled.
Which map is live on typical testsss?
Size 1,000, seed 6738: that is the procedural map the game generates for typical testsss. RustMaps shows it from this page, since equal size and seed give an equal map.
Server details
Where does typical testsss sit geographically?
No region is published by typical testsss. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 15.204.83.240:28015 is its address.
What Rust version is typical testsss on?
The setup on typical testsss is Rust network protocol 2634 and build 167398 with Linux. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is typical testsss, and is it online at the moment?
typical testsss is currently offline, with its last appearance 17 days 21 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 4 October 2026, Rust Live Stats saw it for the first time.
How to join
What steps connect you to typical testsss?
Enter client.connect 15.204.83.240:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.