The count
LiveLive coverage · Rust server
[SEA] Facepunch Premium 1
Key points
- 4 of 250 players are on now, 2% full.
- Over the last seven days it averages 14 players, with a peak of 44.
- It ranks #790, the top 4% of all ranked servers.
- The current map has been up 28d 5h, since Thursday 1 October, 17:42 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 6d 20h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [SEA] Facepunch Premium 1
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #790 today
Rank
daily · 1 is bestTop 4% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 6d 20h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence
Coming wipes
- 6d 20hThu 5 Nov, 19:00 UTCFW
- 34d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 150, 46 hours in.
Wipes
newest firstForce wipe
Force wipe peaks at 150 players
Thursday 1 October 2026, 17:42 UTC FW
- Peak
- 150
- Crowd
- –
- Lasted
- running
- Players before
- 3
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at [SEA] Facepunch Premium 1?
At their busiest, its recent wipes averaged 150 players. The crowd on the latest wipe peaked 46 hours in.
How often does [SEA] Facepunch Premium 1 wipe, and at what times?
The monthly force wipe is the only wipe [SEA] Facepunch Premium 1 takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world you are playing on was built 28 days 5 hours. A monthly wipe schedule is published in its tags.
Tags and categories
Who operates [SEA] Facepunch Premium 1?
Most likely one operator runs them: [SEA] Facepunch Premium 1 and 124 other tracked servers publish a playrust.com hostname.
Which Rust Live Stats filters and lists does [SEA] Facepunch Premium 1 show up in?
On Rust Live Stats, [SEA] Facepunch Premium 1 is listed under Official Rust servers, live now, Rust tutorial servers: live list and Vanilla Rust servers, live. You will find it on the server list under Region: Asia; Type: Vanilla and No plugins at all; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.
What do the tags listed for [SEA] Facepunch Premium 1 signify?
These are the tags [SEA] Facepunch Premium 1 makes public: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp250 (Max players): Slots: 250; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules — this is the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial is available here for new players; ^q (Premium): Join only with Rust's premium status; sc2 (Custom tag): Not one of Rust's standard tags — a plugin or the owner added it. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Population
What is the current population on [SEA] Facepunch Premium 1?
[SEA] Facepunch Premium 1 is carrying 4 players at the moment, with 250 slots in total. The seven-day average is 14 players, with a peak of 44. Peak hour over 48 hours: 13:00 UTC, at 16 players on average.
Where does [SEA] Facepunch Premium 1 sit in the server rankings?
Ranked by seven-day player hours, [SEA] Facepunch Premium 1 is #790, placing it in the top 4% of ranked servers.
Settings and map
What rules does [SEA] Facepunch Premium 1 enforce, and which settings does it use?
The name [SEA] Facepunch Premium 1 carries no gather rate. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. You find it in the Official tab in game. Its self-description is vanilla: no changed rates, kits or rules — this is the game as Facepunch ships it. Join only with Rust's premium status. VAC is enabled: Valve's anti-cheat.
Which map is in use on [SEA] Facepunch Premium 1?
[SEA] Facepunch Premium 1 runs a game-generated procedural map: size 4,500, seed 1054324525. RustMaps shows it from this page, since equal size and seed give an equal map.
About the server
Which region is [SEA] Facepunch Premium 1 hosted in?
There is no region tag on [SEA] Facepunch Premium 1; its name still points to Asia. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 15.235.181.140:28015 is its address.
Is performance on [SEA] Facepunch Premium 1 steady?
It never went below 101 server fps in the last 48 hours, averaging 142. Buildings, deployables and everything else in the world added up to a maximum of 165,916 entities. The highest memory usage was 5,950 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What version of Rust is running on [SEA] Facepunch Premium 1?
The setup on [SEA] Facepunch Premium 1 is Rust network protocol 2635 and build 168909 with Windows. To join, your game must use the same protocol; Steam handles the update for you.
Is [SEA] Facepunch Premium 1 up now, and how steady is its uptime?
[SEA] Facepunch Premium 1 is up and running at this moment. The uptime it reports puts the last restart at about 9 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.
How to join
How do you get onto [SEA] Facepunch Premium 1?
Enter client.connect 15.235.181.140:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. Join only with Rust's premium status.
