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38,205 players on Rust servers right now 11,684 servers online 2,919 with players on 95 fresh wipes in the last three hours MyLocalTest: 0 players (offline) Updated every five minutes

Live coverage · Rust server

MyLocalTest

Offline MyLocalTest is not on the server list right now. The figures below are from when it was last seen, 27d ago.

Key points

  • 0 of 1 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #16,557, the top 70% of all ranked servers.
  • The current map has been up 27d 14h, since Thursday 1 October, 11:41 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 1 players

0/ 1players now 0% full
07-day averagepeak –
#16,557ranktop 70%
27d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on MyLocalTest

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #16,557 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep1 Oct3 Oct4 Oct6 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.9 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
1.1 days
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
0.6 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 560 on average
168 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
121 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
17 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 288 on average
15 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 274 on average
17 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 250 on average
25 / 200

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on MyLocalTest?

Recent wipes on this server averaged a peak of 1 players at their busiest. Peak population on the latest wipe came 0 hours after it.

On what timetable does MyLocalTest wipe?

No next wipe can be predicted for MyLocalTest, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world you are playing on was built 27 days 14 hours.

Tags and filters

Which Rust Live Stats filters and lists does MyLocalTest show up in?

The Rust Live Stats lists that include MyLocalTest are Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the tags listed for MyLocalTest signify?

These are the tags MyLocalTest makes public: gmrust (Game mode): Standard survival, in the Rust style; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2634 (Protocol): You need protocol 2634 on your game to get in; cs166235 (Build): Build: 166235; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player counts

What is the current population on MyLocalTest?

MyLocalTest reads offline at the moment; the last sighting was 27 days 14 hours ago.

Where does MyLocalTest sit in the server rankings?

Ranked by seven-day player hours, MyLocalTest is #16,557, placing it in the top 70% of ranked servers.

Map and rules

What settings and rules does MyLocalTest run?

The name MyLocalTest carries no gather rate. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. You find it under Community in the server browser. Anti-cheat: VAC from Valve is enabled.

Which map is in use on MyLocalTest?

The map on MyLocalTest is procedural, made by the game itself.

About the server

Where does MyLocalTest sit geographically?

Nothing on MyLocalTest states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 150.228.63.234:28015 is its address.

What version of Rust is running on MyLocalTest?

MyLocalTest operates on Windows with Rust network protocol 2634 and build 166235. Steam updates it for you, but your game needs the same protocol to join.

How reliable is MyLocalTest, and is it online at the moment?

At the time of this update, MyLocalTest is down, last seen 27 days 14 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. Rust Live Stats has tracked it since 29 September 2026.

Connecting

What steps connect you to MyLocalTest?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 150.228.63.234:28015.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166235,ts8

Game

gmrust
Game mode Standard survival, in the Rust style.
mp1
Max players Slots: 1.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2634
Protocol You need protocol 2634 on your game to get in.
cs166235
Build Build: 166235.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.