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43,286 players on Rust servers right now 11,649 servers online 3,030 with players on 94 fresh wipes in the last three hours Toyohara: 3 players on now Updated every five minutes

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Toyohara

Key points

  • 3 of 200 players are on now, 2% full.
  • Over the last seven days it averages 1 players, with a peak of 5.
  • It ranks #3,016, the top 14% of all ranked servers.
  • The current map has been up 26d 11h, since Friday 2 October, 20:33 UTC, on a monthly schedule.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 10h, with the force wipe.
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monthly wipes vanillaoxide

Live coverage

newest first · every post is a reading of this server

Now: 3 of 200 players

3/ 200players now 2% full
17-day averagepeak 5
#3,016ranktop 14%
26d agolast wipemonthly schedule
7d 10hnext wipeThu 5 Nov, 19:00 UTC FW

Players on Toyohara

Players

AveragePeak
0246809:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

How the server is running

Server performance

05010015020009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #3,016 today

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 14% of all ranked servers. Ranked on player hours over the last seven days.

Next wipe in 7d 10h

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence

6wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 10h
    Thu 5 Nov, 19:00 UTC
    FW
  2. 35d 10h
    Thu 3 Dec, 19:00 UTC
    FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 15 hours in.

Wipes

newest first

Wipe peaks at 6 players

Peak
6
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
252 / 250
Rusty Moose |EU Monthly|
EU · groups of 12+ · monthly · 216 on average
133 / 200
[EU East] Facepunch 4
EU · groups of 8+ · monthly · 172 on average
53 / 350
[EU] Facepunch 1
EU · groups of 8+ · monthly · 161 on average
61 / 400
Rustopia.gg - US Large
NA · groups of 16+ · monthly · 130 on average
36 / 200
Rustafied.com - EU Long - Large
EU · groups of 16+ · monthly · 128 on average
51 / 100

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on Toyohara?

Recent wipes on this server averaged a peak of 6 players at their busiest. The crowd on the latest wipe peaked 15 hours in.

On what timetable does Toyohara wipe?

Once a month is all Toyohara wipes, together with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 26 days 11 hours have passed since this world was generated. Its tags give wipes as monthly.

Tags and categories

Which Rust Live Stats filters and lists does Toyohara show up in?

On Rust Live Stats, Toyohara is listed under Live Rust community servers and Vanilla Rust servers, live. You will find it on the server list under Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What meaning do the tags on Toyohara carry?

gmvanilla (Game mode): Survival in the vanilla style; mp200 (Max players): Slots: 200; ts10 (Group limit): Teams are capped at 10; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules — this is the game as Facepunch ships it; ^o (Oxide): Plugin framework: Oxide (uMod): that is the tag list Toyohara publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player counts

How full is Toyohara at the moment?

Toyohara is carrying 3 players at the moment, with 200 slots in total. The seven-day average is 1 players, with a peak of 5. The busiest hour in the past 48 was 16:00 UTC, averaging 4 players.

Where does Toyohara sit in the server rankings?

Player hours over seven days put Toyohara at #3,016, in the top 14% of all ranked servers.

Map and rules

What rules does Toyohara enforce, and which settings does it use?

Nothing in the name of Toyohara states a gather rate. Group size tops out at 10 players. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. The plugin load is Oxide. Vanilla is its own label: no changed rates, kits or rules — this is the game as Facepunch ships it. Anti-cheat: VAC from Valve is enabled.

Which map is in use on Toyohara?

A procedural map of 4,900 with seed 365238753, generated by the game, runs on Toyohara. Same size, same seed, same map: RustMaps has it, reachable from this page.

Server facts

What location is Toyohara in?

There is no region from Toyohara. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 152.89.199.58:35300.

Is performance on Toyohara steady?

Server fps averaged 85 over the last 48 hours, with a low of 65. Buildings, deployables and everything else in the world added up to a maximum of 151,127 entities. Memory use peaked at 3,545 MB. A climbing entity count and low fps are felt as lag by players.

What Rust version is Toyohara on?

Rust network protocol 2635 and build 168909 on Windows is what Toyohara runs. Joining requires the same protocol on your game; Steam takes care of updating it.

Is Toyohara up now, and how steady is its uptime?

Toyohara is up and running at this moment. The uptime it reports puts the last restart at about 11 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.

Connecting

What is the way to connect to Toyohara?

Enter client.connect 152.89.199.58:35300 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. The server's website: https://discord.com/invite/uFrXzFjfb.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^m,^v,gmvanilla,cs168909,ts10,^o

Game

gmvanilla
Game mode Survival in the vanilla style.
mp200
Max players Slots: 200.
ts10
Group limit Teams are capped at 10.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly A single monthly wipe, set by Facepunch's force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules — this is the game as Facepunch ships it.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.