The count
Live coverage · NA
testing
Offline testing is not on the server list right now. The figures below are from when it was last seen, 15d ago.
Key points
- 0 of 20 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,215, the top 71% of all ranked servers, and #1545 in NA.
- The current map has been up 18d 15h, since Saturday 10 October, 15:49 UTC, on a weekly schedule.
- The next wipe is expected Saturday 31 October at 15:49 UTC, in 2d 8h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on testing
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,215 today
Rank
daily · 1 is bestTop 71% of all ranked servers, top 84% in NA, and #376 of the duo servers (top 87%). Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 2d 8h
from its schedule tag
Next wipe Saturday 31 October, 15:49 UTC, in 2d 8h. Its weekly schedule tag · low confidence
Coming wipes
- 2d 8hSat 31 Oct, 15:49 UTC
- 7d 11hThu 5 Nov, 19:00 UTCFW
- 9d 8hSat 7 Nov, 15:49 UTC
- 16d 8hSat 14 Nov, 15:49 UTC
- 23d 8hSat 21 Nov, 15:49 UTC
- 30d 8hSat 28 Nov, 15:49 UTC
- 35d 11hThu 3 Dec, 19:00 UTCFW
- 37d 8hSat 5 Dec, 15:49 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Saturday 10 October 2026, 15:49 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on testing?
At their busiest, its recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd reached its peak.
How often does testing wipe, and at what times?
With too few of testing's wipes recorded to confirm the schedule, the tag is used for the prediction. Saturday 31 October at 15:49 UTC is the date of its next wipe. This world dates from 18 days 15 hours. A weekly wipe schedule is published in its tags.
Tags and filters
Where does testing appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists testing fits: Duo Rust servers, live, Modded Rust servers live now and North America Rust servers, live. Under the filters Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly it appears on the server list.
What do the tags listed for testing signify?
gmvanilla (Game mode): Survival in the vanilla style; mp20 (Max players): Slots: 20; ts2 (Group limit): Teams are capped at 2; v2634 (Protocol): You need protocol 2634 on your game to get in; cs166652 (Build): Build: 166652; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^w (Weekly): The wipe cycle is weekly; ^z (Modded): The game changes here through plugins or settings, so it is Modded; ^y (Carbon): The plugins run through Carbon; NA (North America): The server browser places this server under North America: that is the tag list testing publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
What is the current population on testing?
Last seen 15 days 4 hours ago, testing is offline right now.
How does testing compare with other Rust servers in the rankings?
Seven-day player hours place testing at #15,215 overall, in the top 71% of ranked servers and #1,545 in North America. The server sits at #376 among duo servers.
Settings and map
Which settings and rules are in force on testing?
Nothing in the name of testing states a gather rate. duo sets the cap: 2 players per group. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Carbon. VAC is enabled: Valve's anti-cheat.
Server facts
Which region is testing hosted in?
Its NA tag places testing in North America. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. 153.66.141.225:28015 is its address.
What version of Rust is running on testing?
The setup on testing is Rust network protocol 2634 and build 166652 with Windows. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is testing, and is it online at the moment?
testing is currently offline, with its last appearance 15 days 4 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. Rust Live Stats has tracked it since 9 October 2026.
Connecting
What steps connect you to testing?
Enter client.connect 153.66.141.225:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.