The count
Live coverage · NA
2X- Dingo Rust - Weekly-Quads
Offline 2X- Dingo Rust - Weekly-Quads is not on the server list right now. The figures below are from when it was last seen, 27d ago.
Key points
- 0 of 100 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #16,408, the top 69% of all ranked servers, and #1629 in NA.
- The current map has been up 34d 8h, since Thursday 24 September, 18:12 UTC, on a weekly schedule.
- The next wipe is expected Thursday 29 October at 18:12 UTC, in 15h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on 2X- Dingo Rust - Weekly-Quads
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #16,408 today
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA, and #649 of the quad servers (top 74%). Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 15h
from its schedule tag
Next wipe Thursday 29 October, 18:12 UTC, in 15h. Its weekly schedule tag · low confidence
Coming wipes
- 15hThu 29 Oct, 18:12 UTC
- 7d 16hThu 5 Nov, 19:00 UTCFW
- 14d 15hThu 12 Nov, 18:12 UTC
- 21d 15hThu 19 Nov, 18:12 UTC
- 28d 15hThu 26 Nov, 18:12 UTC
- 35d 16hThu 3 Dec, 19:00 UTCFW
- 42d 15hThu 10 Dec, 18:12 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Thursday 24 September 2026, 18:12 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 3 players
Thursday 17 September 2026, 18:12 UTC
- Peak
- 3
- Crowd
- halved by day 5
- Lasted
- 7 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What happens on wipe day at 2X- Dingo Rust - Weekly-Quads?
Recent wipes on this server averaged a peak of 2 players at their busiest. Peak population on the latest wipe came 0 hours after it. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell under half by day 5 when it did not hold.
How often does 2X- Dingo Rust - Weekly-Quads wipe, and at what times?
With too few of 2X- Dingo Rust - Weekly-Quads's wipes recorded to confirm the schedule, the tag is used for the prediction. On Thursday 29 October at 18:12 UTC its next wipe falls due. The world you are playing on was built 34 days 8 hours. Its tags carry a weekly wipe schedule.
Lists and tags
Which Rust Live Stats filters and lists does 2X- Dingo Rust - Weekly-Quads show up in?
On Rust Live Stats, 2X- Dingo Rust - Weekly-Quads is listed under 2x Rust servers live now, Modded Rust servers live now and North America Rust servers, live. You will find it on the server list under Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Gather rate: 2x.
What do the tags listed for 2X- Dingo Rust - Weekly-Quads signify?
These are the tags 2X- Dingo Rust - Weekly-Quads makes public: gmvanilla (Game mode): Survival in the vanilla style; mp100 (Max players): 100 slots are available; ts4 (Group limit): Teams are capped at 4; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^w (Weekly): The wipe cycle is weekly; ^v (Vanilla): The rates, kits and rules are unchanged from what Facepunch ships; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game; NA (North America): The server browser places this server under North America. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
What is the current population on 2X- Dingo Rust - Weekly-Quads?
2X- Dingo Rust - Weekly-Quads is not online at the moment, having last been seen 27 days 12 hours ago.
What position does 2X- Dingo Rust - Weekly-Quads hold among Rust servers?
2X- Dingo Rust - Weekly-Quads is #1,629 in North America on the past week's player hours, and #16,408 overall in the top 69% of ranked servers. Ranked against other quad servers, it comes in at #649.
Map and rules
Which settings and rules are in force on 2X- Dingo Rust - Weekly-Quads?
Gather rates on 2X- Dingo Rust - Weekly-Quads are 2x, as its name states. quad sets the cap: 4 players per group. survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Oxide. By its own label it is vanilla: the rates, kits and rules are unchanged from what Facepunch ships. VAC is enabled: Valve's anti-cheat.
Which map is in use on 2X- Dingo Rust - Weekly-Quads?
Size 4,050, seed 922392180: that is the procedural map the game generates for 2X- Dingo Rust - Weekly-Quads. Size and seed repeat the same map, so RustMaps can show it from this page.
Server details
Where does 2X- Dingo Rust - Weekly-Quads sit geographically?
Its NA tag places 2X- Dingo Rust - Weekly-Quads in North America. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 156.236.84.44:28060.
What version of Rust is running on 2X- Dingo Rust - Weekly-Quads?
The setup on 2X- Dingo Rust - Weekly-Quads is Rust network protocol 2633 and build 165217 with Linux. To join, your game must use the same protocol; Steam handles the update for you.
How reliable is 2X- Dingo Rust - Weekly-Quads, and is it online at the moment?
2X- Dingo Rust - Weekly-Quads is currently offline, with its last appearance 27 days 12 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.
How to join
How do you get onto 2X- Dingo Rust - Weekly-Quads?
Enter client.connect 156.236.84.44:28060 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.
