The count
Live coverage · Rust server
Aussie PvE | Modded | AU/OCE
Offline Aussie PvE | Modded | AU/OCE is not on the server list right now. The figures below are from when it was last seen, 4d ago.
Key points
- 0 of 100 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #8,412, the top 38% of all ranked servers.
- The current map has been up 22d 0h, since Wednesday 7 October, 06:20 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Aussie PvE | Modded | AU/OCE
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #8,412 today
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Wednesday 7 October 2026, 06:20 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Force wipe
Force wipe peaks at 1 player
Thursday 1 October 2026, 21:25 UTC FW
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 5.4 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Thursday 24 September 2026, 04:05 UTC
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 7.7 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on Aussie PvE | Modded | AU/OCE?
The average peak across its recent wipes is 1 players. 17 hours after the latest wipe, the crowd reached its peak. In 0% of recent wipes, population held above half the peak right through to the next wipe. On those occasions it fell below half by day 1.5.
On what timetable does Aussie PvE | Modded | AU/OCE wipe?
Aussie PvE | Modded | AU/OCE wipes with no fixed pattern, so there is nothing to predict. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 22 days.
Lists and tags
Where does Aussie PvE | Modded | AU/OCE appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists Aussie PvE | Modded | AU/OCE fits: Live Oceanic Rust servers and Modded Rust servers live now. Under the filters Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.
How should you read the tags on Aussie PvE | Modded | AU/OCE?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp100 (Max players): Slots: 100; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game, which Aussie PvE | Modded | AU/OCE publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Population
What is the current population on Aussie PvE | Modded | AU/OCE?
Aussie PvE | Modded | AU/OCE reads offline at the moment; the last sighting was 4 days 3 hours ago. Peak over the past week: 1. Average: 0 players.
Where does Aussie PvE | Modded | AU/OCE sit in the server rankings?
On player hours for the past seven days, Aussie PvE | Modded | AU/OCE sits at #8,412, inside the top 38% of ranked servers.
Map and rules
What rules does Aussie PvE | Modded | AU/OCE enforce, and which settings does it use?
No gather rate appears in the name Aussie PvE | Modded | AU/OCE. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.
Which map is in use on Aussie PvE | Modded | AU/OCE?
Aussie PvE | Modded | AU/OCE runs a game-generated procedural map: size 4,500, seed 1337. Same size, same seed, same map: RustMaps has it, reachable from this page.
Server facts
What location is Aussie PvE | Modded | AU/OCE in?
The name points to Oceania even though Aussie PvE | Modded | AU/OCE publishes no region tag. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 157.211.49.86:28115.
What Rust version is Aussie PvE | Modded | AU/OCE on?
Aussie PvE | Modded | AU/OCE operates on Windows with Rust network protocol 2635 and build 168909. Steam updates it for you, but your game needs the same protocol to join.
Does Aussie PvE | Modded | AU/OCE stay online, and is it up right now?
At the time of this update, Aussie PvE | Modded | AU/OCE is down, last seen 4 days 3 hours ago. 34 of 168 hours were online in the last 7 full days, giving 20% uptime. Rust Live Stats has tracked it since 23 September 2026.
Connecting
How do you get onto Aussie PvE | Modded | AU/OCE?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 157.211.49.86:28115.