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36,584 players on Rust servers right now 11,612 servers online 2,915 with players on 70 fresh wipes in the last three hours Aussie PvE | Modded | AU/OCE: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Aussie PvE | Modded | AU/OCE

Offline Aussie PvE | Modded | AU/OCE is not on the server list right now. The figures below are from when it was last seen, 4d ago.

Key points

  • 0 of 100 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #8,412, the top 38% of all ranked servers.
  • The current map has been up 22d 0h, since Wednesday 7 October, 06:20 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 100 players

0/ 100players now 0% full
07-day averagepeak 1
#8,412ranktop 38%
22d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on Aussie PvE | Modded | AU/OCE

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #8,412 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct15 Oct22 Oct29 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.5 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1.5

The first 48 hours of its last wipes

Wed 7 OctThu 1 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Force wipe peaks at 1 player

Peak
1
Crowd
halved by day 1
Lasted
5.4 days
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
halved by day 2
Lasted
7.7 days
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
vanilla +
OC · groups of 16+ · monthly · 1 on average
0 / 75
Rustafied.com - AU Main
OC · groups of 16+ · weekly · 144 on average
633 / 650
Rustafied.com - AU Monday
OC · groups of 16+ · weekly · 121 on average
80 / 100
Rustopia.gg - AU Main
OC · groups of 12+ · weekly · 58 on average
110 / 150
Rustafied.com - AU Long
OC · groups of 16+ · monthly · 30 on average
28 / 100
Rustafied.com - AU Friday
OC · groups of 16+ · weekly · 29 on average
13 / 100

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on Aussie PvE | Modded | AU/OCE?

The average peak across its recent wipes is 1 players. 17 hours after the latest wipe, the crowd reached its peak. In 0% of recent wipes, population held above half the peak right through to the next wipe. On those occasions it fell below half by day 1.5.

On what timetable does Aussie PvE | Modded | AU/OCE wipe?

Aussie PvE | Modded | AU/OCE wipes with no fixed pattern, so there is nothing to predict. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 22 days.

Lists and tags

Where does Aussie PvE | Modded | AU/OCE appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists Aussie PvE | Modded | AU/OCE fits: Live Oceanic Rust servers and Modded Rust servers live now. Under the filters Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.

How should you read the tags on Aussie PvE | Modded | AU/OCE?

The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp100 (Max players): Slots: 100; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game, which Aussie PvE | Modded | AU/OCE publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Population

What is the current population on Aussie PvE | Modded | AU/OCE?

Aussie PvE | Modded | AU/OCE reads offline at the moment; the last sighting was 4 days 3 hours ago. Peak over the past week: 1. Average: 0 players.

Where does Aussie PvE | Modded | AU/OCE sit in the server rankings?

On player hours for the past seven days, Aussie PvE | Modded | AU/OCE sits at #8,412, inside the top 38% of ranked servers.

Map and rules

What rules does Aussie PvE | Modded | AU/OCE enforce, and which settings does it use?

No gather rate appears in the name Aussie PvE | Modded | AU/OCE. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. You can raid and fight other players. The server browser files it under Modded: plugins or settings alter the game. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.

Which map is in use on Aussie PvE | Modded | AU/OCE?

Aussie PvE | Modded | AU/OCE runs a game-generated procedural map: size 4,500, seed 1337. Same size, same seed, same map: RustMaps has it, reachable from this page.

Server facts

What location is Aussie PvE | Modded | AU/OCE in?

The name points to Oceania even though Aussie PvE | Modded | AU/OCE publishes no region tag. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 157.211.49.86:28115.

What Rust version is Aussie PvE | Modded | AU/OCE on?

Aussie PvE | Modded | AU/OCE operates on Windows with Rust network protocol 2635 and build 168909. Steam updates it for you, but your game needs the same protocol to join.

Does Aussie PvE | Modded | AU/OCE stay online, and is it up right now?

At the time of this update, Aussie PvE | Modded | AU/OCE is down, last seen 4 days 3 hours ago. 34 of 168 hours were online in the last 7 full days, giving 20% uptime. Rust Live Stats has tracked it since 23 September 2026.

Connecting

How do you get onto Aussie PvE | Modded | AU/OCE?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 157.211.49.86:28115.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, in the Rust style.
mp100
Max players Slots: 100.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded Modded: plugins or changed settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.