The count
LiveLive coverage · NA
testing
Key points
- 0 of 20 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,351, the top 69% of all ranked servers, and #1514 in NA.
- The current map has been up 4d 12h, since Saturday 24 October, 16:01 UTC, on a weekly schedule.
- The next wipe is expected Saturday 31 October at 16:01 UTC, in 2d 11h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on testing
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,351 today
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA, and #368 of the duo servers (top 87%). Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 2d 11h
from its schedule tag
Next wipe Saturday 31 October, 16:01 UTC, in 2d 11h. Its weekly schedule tag · low confidence
Coming wipes
- 2d 11hSat 31 Oct, 16:01 UTC
- 7d 14hThu 5 Nov, 19:00 UTCFW
- 9d 11hSat 7 Nov, 16:01 UTC
- 16d 11hSat 14 Nov, 16:01 UTC
- 23d 11hSat 21 Nov, 16:01 UTC
- 30d 11hSat 28 Nov, 16:01 UTC
- 35d 14hThu 3 Dec, 19:00 UTCFW
- 37d 11hSat 5 Dec, 16:01 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 0 players
Saturday 24 October 2026, 16:01 UTC
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 1 player
Saturday 17 October 2026, 15:10 UTC
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 7 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Friday 16 October 2026, 10:42 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1.2 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on testing?
The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases it dropped under half by day 1.
On what timetable does testing wipe?
With too few of testing's wipes recorded to confirm the schedule, the tag is used for the prediction. On Saturday 31 October at 16:01 UTC its next wipe falls due. The world you are playing on was built 4 days 12 hours. Its tags carry a weekly wipe schedule.
Lists and tags
Where does testing appear in Rust Live Stats lists and filters?
On Rust Live Stats, testing is listed under Duo Rust servers, live, Modded Rust servers live now and North America Rust servers, live. Under the filters Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last week it appears on the server list.
How should you read the tags on testing?
The server browser reads gmvanilla (Game mode): This is vanilla survival; mp20 (Max players): The slot count is 20; ts2 (Group limit): Teams are capped at 2; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^w (Weekly): The wipe cycle is weekly; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): The plugins run through Carbon; NA (North America): North America is the browser listing for this server, which testing publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
What is the current population on testing?
testing is carrying 0 players at the moment, with 20 slots in total. Across the past week the average was 0 players.
Where does testing sit in the server rankings?
Seven-day player hours place testing at #15,351 overall, in the top 69% of ranked servers and #1,514 in North America. Within the duo group, its position is #368.
Map and rules
What settings and rules does testing run?
Nothing in the name of testing states a gather rate. The limit is 2 players to a group (duo). survival applies here, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Carbon. Anti-cheat: VAC from Valve is enabled.
Which map is live on testing?
A procedural map of 1,000 with seed 50000, generated by the game, runs on testing. Same size, same seed, same map: RustMaps has it, reachable from this page. Map name, as listed: Custom Map.
Server details
Which region is testing hosted in?
By its own NA tag, testing sits in North America. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 157.85.86.76:21595.
What is performance like on testing?
The average server fps was 239 over the last 48 hours; the lowest was 231. It supported up to 7,026 entities, covering buildings, deployables and all other objects. Up to 3,046 MB of memory was used. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on testing?
The setup on testing is Rust network protocol 2635 and build 168909 with Linux. Steam updates it for you, but your game needs the same protocol to join.
How reliable is testing, and is it online at the moment?
Right now testing is online. About 2 days 16 hours ago is when it last restarted, according to its uptime. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. On 16 October 2026, Rust Live Stats saw it for the first time.
Connecting
What steps connect you to testing?
Enter client.connect 157.85.86.76:21595 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. The server's website: https://discord.com/invite/BGKzykfwEC.
