Skip to the coverage
Live Rust server stats, updated every five minutes.
Rust Live Stats
Live
75,561 players on Rust servers right now 11,821 servers online 3,780 with players on 145 fresh wipes in the last three hours The Dead Zone: 1 players on now Updated every five minutes

LiveLive coverage · Rust server

The Dead Zone

Key points

  • 1 of 125 players are on now, 1% full.
  • Over the last seven days it averages 0 players, with a peak of 2.
  • It ranks #6,777, the top 31% of all ranked servers.
  • The current map has been up 24d 5h, since Saturday 3 October, 16:01 UTC.
Join
vanilla

Live coverage

newest first · every post is a reading of this server

Now: 1 of 125 players

1/ 125players now 1% full
07-day averagepeak 2
#6,777ranktop 31%
24d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on The Dead Zone

Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

How the server is running

Server performance

05010015020022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #6,777 today

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k3 Oct8 Oct13 Oct17 Oct22 Oct27 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.

Wipes

newest first

Wipe peaks at 3 players

Peak
3
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 508 on average
656 / 750
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 343 on average
51 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 339 on average
89 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 315 on average
369 / 450
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 280 on average
177 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 260 on average
162 / 250

Quick answers

from the figures on this page

Wiping

What happens on wipe day at The Dead Zone?

Recent wipes on this server averaged a peak of 3 players at their busiest. 29 hours after the latest wipe, the crowd reached its peak.

On what timetable does The Dead Zone wipe?

Too few wipes are recorded for The Dead Zone to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 24 days 5 hours have passed since this world was generated.

Tags and categories

Where does The Dead Zone appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists The Dead Zone fits: Live Rust community servers and Vanilla Rust servers, live. These filters on the server list bring it up: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

How should you read the tags on The Dead Zone?

gmrust (Game mode): The game mode is standard Rust survival; mp125 (Max players): Slots: 125; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged: that is the tag list The Dead Zone publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player counts

How many players are on The Dead Zone right now?

The Dead Zone is carrying 1 players at the moment, with 125 slots in total. Peak over the past week: 2. Average: 0 players.

Where does The Dead Zone sit in the server rankings?

On player hours for the past seven days, The Dead Zone sits at #6,777, inside the top 31% of ranked servers.

Map and rules

Which settings and rules are in force on The Dead Zone?

No gather rate appears in the name The Dead Zone. Eight players per group, which is the game's default. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. Community is its browser category. Vanilla is its own label: it runs the game as Facepunch ships it: rates, kits and rules unchanged. VAC is enabled: Valve's anti-cheat.

Which map is live on The Dead Zone?

Size 5,400, seed 567367: that is the procedural map the game generates for The Dead Zone. RustMaps shows it from this page, since equal size and seed give an equal map.

Server details

Where does The Dead Zone sit geographically?

Nothing on The Dead Zone states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 157.85.86.90:28015.

Is performance on The Dead Zone steady?

Server fps averaged 95 over the last 48 hours, with a low of 62. Entity count reached 163,602: buildings, deployables and the rest of the world. Up to 6,073 MB of memory was used. Players experience lag when fps is low and the entity count climbs.

What Rust version is The Dead Zone on?

The Dead Zone operates on Linux with Rust network protocol 2635 and build 168909. Steam updates it for you, but your game needs the same protocol to join.

How reliable is The Dead Zone, and is it online at the moment?

At the time of this update, The Dead Zone is live. Based on the uptime it reports, the last restart was about 2 days 1 hours ago. 162 of 168 hours were online in the last 7 full days, giving 96% uptime. Rust Live Stats has tracked it since 3 October 2026.

Getting on

What steps connect you to The Dead Zone?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 157.85.86.90:28015.

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp125
Max players Slots: 125.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build Build: 168909.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code No region code is set here.

Difficulty

^v
Vanilla It runs the game as Facepunch ships it: rates, kits and rules unchanged.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.