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64,568 players on Rust servers right now 11,784 servers online 3,550 with players on 132 fresh wipes in the last three hours Red sun in the sky: 0 players on now Updated every five minutes

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Red sun in the sky

Key points

  • 0 of 5 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 2.
  • It ranks #13,101, the top 59% of all ranked servers.
  • The current map has been up 26d 2h, since Thursday 1 October, 19:37 UTC.
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Live coverage

newest first · every post is a reading of this server

Now: 0 of 5 players

0/ 5players now 0% full
07-day averagepeak 2
#13,101ranktop 59%
26d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on Red sun in the sky

Players

AveragePeak
00.250.50.75123:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

How the server is running

Server performance

05010015020023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #13,101 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.5 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 3

The first 48 hours of its last wipes

Thu 1 OctSat 19 SepFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Force wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
halved by day 3
Lasted
12.4 days
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
0.5 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 511 on average
583 / 625
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 340 on average
32 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 337 on average
72 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 316 on average
288 / 325
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 280 on average
120 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 261 on average
118 / 150

Quick answers

from the figures on this page

Wiping

What happens on wipe day at Red sun in the sky?

The average peak across its recent wipes is 2 players. 0 hours after the latest wipe, the crowd reached its peak. In 0% of recent wipes, population held above half the peak right through to the next wipe. In the other cases it dropped under half by day 3.

How often does Red sun in the sky wipe, and at what times?

Red sun in the sky wipes with no fixed pattern, so there is nothing to predict. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 26 days 2 hours.

Tags and filters

Where does Red sun in the sky appear in Rust Live Stats lists and filters?

These are the Rust Live Stats lists Red sun in the sky fits: Live Rust community servers. Under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more it appears on the server list.

What meaning do the tags on Red sun in the sky carry?

gmrust (Game mode): Standard survival, in the Rust style; mp5 (Max players): Slots: 5; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code: that is the tag list Red sun in the sky publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player numbers

How many players are on Red sun in the sky right now?

0 of Red sun in the sky's 5 slots are filled right now. Averaged across seven days, 0 players; the peak was 2. Peak hour over 48 hours: 15:00 UTC, at 0 players on average.

What position does Red sun in the sky hold among Rust servers?

Player hours over seven days put Red sun in the sky at #13,101, in the top 59% of all ranked servers.

Settings and map

Which settings and rules are in force on Red sun in the sky?

The name Red sun in the sky carries no gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. Community is its browser category. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for Red sun in the sky?

A procedural map of 3,500 with seed 471471404, generated by the game, runs on Red sun in the sky. Same size, same seed, same map: RustMaps has it, reachable from this page.

About the server

Which region is Red sun in the sky hosted in?

Nothing on Red sun in the sky states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 157.85.87.241:26318.

How well does Red sun in the sky perform?

Server fps averaged 113 over the last 48 hours, with a low of 34. Entity count reached 64,992: buildings, deployables and the rest of the world. Memory use peaked at 4,235 MB. Players experience lag when fps is low and the entity count climbs.

What Rust version is Red sun in the sky on?

Rust network protocol 2635 and build 168909 on Linux is what Red sun in the sky runs. Joining requires the same protocol on your game; Steam takes care of updating it.

Is Red sun in the sky up now, and how steady is its uptime?

At the time of this update, Red sun in the sky is live. Based on the uptime it reports, the last restart was about 30 hours ago. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. Rust Live Stats has tracked it since 13 September 2026.

Getting on

How do you get onto Red sun in the sky?

Enter client.connect 157.85.87.241:26318 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, in the Rust style.
mp5
Max players Slots: 5.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol You need protocol 2635 on your game to get in.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code The server sets no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.