The count
LiveLive coverage · Rust server
Red sun in the sky
Key points
- 0 of 5 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 2.
- It ranks #13,101, the top 59% of all ranked servers.
- The current map has been up 26d 2h, since Thursday 1 October, 19:37 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Red sun in the sky
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #13,101 today
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstForce wipe
Force wipe peaks at 1 player
Thursday 1 October 2026, 19:37 UTC FW
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 2 players
Saturday 19 September 2026, 10:09 UTC
- Peak
- 2
- Crowd
- halved by day 3
- Lasted
- 12.4 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Friday 18 September 2026, 21:13 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- 0.5 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What happens on wipe day at Red sun in the sky?
The average peak across its recent wipes is 2 players. 0 hours after the latest wipe, the crowd reached its peak. In 0% of recent wipes, population held above half the peak right through to the next wipe. In the other cases it dropped under half by day 3.
How often does Red sun in the sky wipe, and at what times?
Red sun in the sky wipes with no fixed pattern, so there is nothing to predict. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. The world you are playing on was built 26 days 2 hours.
Tags and filters
Where does Red sun in the sky appear in Rust Live Stats lists and filters?
These are the Rust Live Stats lists Red sun in the sky fits: Live Rust community servers. Under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more it appears on the server list.
What meaning do the tags on Red sun in the sky carry?
gmrust (Game mode): Standard survival, in the Rust style; mp5 (Max players): Slots: 5; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code: that is the tag list Red sun in the sky publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player numbers
How many players are on Red sun in the sky right now?
0 of Red sun in the sky's 5 slots are filled right now. Averaged across seven days, 0 players; the peak was 2. Peak hour over 48 hours: 15:00 UTC, at 0 players on average.
What position does Red sun in the sky hold among Rust servers?
Player hours over seven days put Red sun in the sky at #13,101, in the top 59% of all ranked servers.
Settings and map
Which settings and rules are in force on Red sun in the sky?
The name Red sun in the sky carries no gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. Community is its browser category. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for Red sun in the sky?
A procedural map of 3,500 with seed 471471404, generated by the game, runs on Red sun in the sky. Same size, same seed, same map: RustMaps has it, reachable from this page.
About the server
Which region is Red sun in the sky hosted in?
Nothing on Red sun in the sky states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 157.85.87.241:26318.
How well does Red sun in the sky perform?
Server fps averaged 113 over the last 48 hours, with a low of 34. Entity count reached 64,992: buildings, deployables and the rest of the world. Memory use peaked at 4,235 MB. Players experience lag when fps is low and the entity count climbs.
What Rust version is Red sun in the sky on?
Rust network protocol 2635 and build 168909 on Linux is what Red sun in the sky runs. Joining requires the same protocol on your game; Steam takes care of updating it.
Is Red sun in the sky up now, and how steady is its uptime?
At the time of this update, Red sun in the sky is live. Based on the uptime it reports, the last restart was about 30 hours ago. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. Rust Live Stats has tracked it since 13 September 2026.
Getting on
How do you get onto Red sun in the sky?
Enter client.connect 157.85.87.241:26318 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.