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57,954 players on Rust servers right now 11,720 servers online 3,334 with players on 174 fresh wipes in the last three hours HAZMA: 0 players on now Updated every five minutes

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HAZMA

Key points

  • 0 of 30 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #13,566, the top 61% of all ranked servers.
  • The current map has been up 23d 21h, since Monday 5 October, 13:20 UTC.
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vanillamoddedoxidepve

Live coverage

newest first · every post is a reading of this server

Now: 0 of 30 players

0/ 30players now 0% full
07-day averagepeak 1
#13,566ranktop 61%
23d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on HAZMA

Players

AveragePeak
00.250.50.75111:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

How the server is running

Server performance

010020030040011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #13,566 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct16 Oct29 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 253 on average
113 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 242 on average
157 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 106 on average
23 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能
EA · groups of 16+ · biweekly · 58 on average
68 / 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl
groups of 30+ · monthly · 54 on average
5 / 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
EU · groups of 30+ · biweekly · 50 on average
51 / 100

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at HAZMA?

At their busiest, its recent wipes averaged 2 players. 1 hours after the latest wipe, the crowd reached its peak.

How often does HAZMA wipe, and at what times?

HAZMA's wipe history is too thin on record to show a rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 23 days 21 hours have passed since this world was generated.

Tags and categories

Which Rust Live Stats filters and lists does HAZMA show up in?

On Rust Live Stats, HAZMA is listed under Modded Rust servers live now and Rust PvE servers, live now. Under the filters Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more it appears on the server list.

What do the tags listed for HAZMA signify?

The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): Slots: 30; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code; ^v (Vanilla): No changed rates, kits or rules — this is the game as Facepunch ships it; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game, which HAZMA publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player numbers

How full is HAZMA at the moment?

0 of HAZMA's 30 slots are filled right now. Averaged across seven days, 0 players; the peak was 1. Between now and 48 hours back, 11:00 UTC drew the most players, 1 on average.

How does HAZMA compare with other Rust servers in the rankings?

On player hours for the past seven days, HAZMA sits at #13,566, inside the top 61% of ranked servers.

Map and rules

What settings and rules does HAZMA run?

No gather rate appears in the name HAZMA. No custom limit is set, so groups hold the default 8 players. pve is the mode, with no fighting other players. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. Its self-description is vanilla: no changed rates, kits or rules — this is the game as Facepunch ships it. Anti-cheat: VAC from Valve is enabled.

Can you tell me the map for HAZMA?

HAZMA runs a game-generated procedural map: size 3,500, seed 50000. RustMaps shows it from this page, since equal size and seed give an equal map.

Server details

What location is HAZMA in?

There is no region from HAZMA. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 157.85.88.114:22243.

Is performance on HAZMA steady?

Server fps averaged 222 over the last 48 hours, with a low of 193. Buildings, deployables and everything else in the world added up to a maximum of 67,469 entities. The highest memory usage was 4,104 MB. Lag, as players feel it, comes from low fps and a rising entity count.

What version of Rust is running on HAZMA?

Rust network protocol 2635 and build 168909 on Linux is what HAZMA runs. Joining requires the same protocol on your game; Steam takes care of updating it.

Does HAZMA stay online, and is it up right now?

Right now HAZMA is online. The uptime it reports puts the last restart at about 46 hours ago. It was online for 37 of 168 hours in the last 7 full days, or 22% of the time. The first sighting by Rust Live Stats was on 13 September 2026.

Connecting

What steps connect you to HAZMA?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 157.85.88.114:22243.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,^v,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp30
Max players Slots: 30.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Difficulty

^v
Vanilla No changed rates, kits or rules — this is the game as Facepunch ships it.

Gameplay

^p
PvE PvE: players do not fight each other, and the world is the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded: plugins or changed settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.