The count
LiveLive coverage · NA
RaineyStreet
Key points
- 0 of 40 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 1.
- It ranks #9,140, the top 41% of all ranked servers, and #1228 in NA.
- The current map has been up 6d 7h, since Thursday 22 October, 20:48 UTC, on a weekly schedule.
- The next wipe is expected Thursday 29 October at 20:48 UTC, in 16h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on RaineyStreet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #9,140 today
Rank
daily · 1 is bestTop 41% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 16h
from its schedule tag
Next wipe Thursday 29 October, 20:48 UTC, in 16h. Its weekly schedule tag · low confidence
Coming wipes
- 16hThu 29 Oct, 20:48 UTC
- 7d 15hThu 5 Nov, 19:00 UTCFW
- 14d 16hThu 12 Nov, 20:48 UTC
- 21d 16hThu 19 Nov, 20:48 UTC
- 28d 16hThu 26 Nov, 20:48 UTC
- 35d 15hThu 3 Dec, 19:00 UTCFW
- 42d 16hThu 10 Dec, 20:48 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Thursday 22 October 2026, 20:48 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 2 players
Tuesday 13 October 2026, 23:00 UTC
- Peak
- 2
- Crowd
- halved by day 2
- Lasted
- 8.9 days
- Players before
- 2
Wipe
Wipe peaks at 1 player
Thursday 1 October 2026, 13:20 UTC
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 12.4 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Wednesday 30 September 2026, 12:21 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Monday 28 September 2026, 12:13 UTC
- Peak
- 2
- Crowd
- held half
- Lasted
- 2 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Thursday 17 September 2026, 14:12 UTC
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 10.9 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on RaineyStreet?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe peaked 0 hours in. In 25% of recent wipes, population held above half the peak right through to the next wipe. The crowd fell under half by day 2 when it did not hold.
On what timetable does RaineyStreet wipe?
With too few of RaineyStreet's wipes recorded to confirm the schedule, the tag is used for the prediction. Expect the next wipe on Thursday 29 October at 20:48 UTC. The world you are playing on was built 6 days 7 hours. A weekly wipe schedule is published in its tags.
Tags and filters
Which Rust Live Stats filters and lists does RaineyStreet show up in?
On Rust Live Stats, RaineyStreet is listed under Modded Rust servers live now and North America Rust servers, live. You will find it on the server list under Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
How should you read the tags on RaineyStreet?
The server browser reads gmrust (Game mode): Survival here follows standard Rust; mp40 (Max players): The slot count is 40; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^w (Weekly): A wipe comes each week; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game; NA (North America): The server browser places this server under North America, which RaineyStreet publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
How many players are on RaineyStreet right now?
RaineyStreet is carrying 0 players at the moment, with 40 slots in total. The seven-day average is 0 players, with a peak of 1.
How does RaineyStreet compare with other Rust servers in the rankings?
RaineyStreet is #1,228 in North America on the past week's player hours, and #9,140 overall in the top 41% of ranked servers.
Settings and map
Which settings and rules are in force on RaineyStreet?
The name RaineyStreet carries no gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.
Which map is live on RaineyStreet?
RaineyStreet runs a game-generated procedural map: size 2,500, seed 1102026. RustMaps shows it from this page, since equal size and seed give an equal map.
About the server
Where does RaineyStreet sit geographically?
The NA tag on RaineyStreet lists it in North America. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. Connect to 157.85.90.214:26415.
Is performance on RaineyStreet steady?
Server fps averaged 233 over the last 48 hours, with a low of 206. Buildings, deployables and everything else in the world added up to a maximum of 31,468 entities. The highest memory usage was 3,145 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What version of Rust is running on RaineyStreet?
RaineyStreet operates on Linux with Rust network protocol 2635 and build 168909. Steam updates it for you, but your game needs the same protocol to join.
Is RaineyStreet up now, and how steady is its uptime?
Right now RaineyStreet is online. About 12 hours ago is when it last restarted, according to its uptime. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. Rust Live Stats has tracked it since 13 September 2026.
How to join
What steps connect you to RaineyStreet?
Enter client.connect 157.85.90.214:26415 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.