Skip to the coverage
Live Rust server stats, updated every five minutes.
Rust Live Stats
Live
95,829 players on Rust servers right now 11,876 servers online 4,104 with players on 155 fresh wipes in the last three hours Vanilla PvE and Chill: 1 players (offline) Updated every five minutes

Live coverage · Rust server

Vanilla PvE and Chill

Offline Vanilla PvE and Chill is not on the server list right now. The figures below are from when it was last seen, 13h ago.

Key points

  • 1 of 1 players are on at the last check, 100% full.
  • Over the last seven days it averages 1 players, with a peak of 2.
  • It ranks #7,132, the top 32% of all ranked servers.
  • The current map has been up 2d 1h, since Sunday 25 October, 17:49 UTC.
Join
vanillapve

Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 1 players

1/ 1players now 100% full
17-day averagepeak 2
#7,132ranktop 32%
2d agolast wipeno schedule published
–next wipeno wipe seen yet

Players on Vanilla PvE and Chill

Players

AveragePeak
00.511.5219:0021:0023:0000:0003:0005:00

Hourly average and peak, UTC.

How the server is running

Server performance

05010015020019:0021:0023:0000:0003:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #7,132 today

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k25 Oct26 Oct27 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ABYSS | PvE | US | Vanilla | Noob Friendly
NA · groups of 8+ · monthly · 50 on average
35 / 200
[EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding
EU · groups of 8+ · monthly · 35 on average
53 / 200
[US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding
NA · groups of 8+ · monthly · 33 on average
24 / 200
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍
EA · groups of 30+ · monthly · 22 on average
9 / 200
[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly
groups of 8+ · monthly · 20 on average
15 / 150
[EU/GER] Rust Norddeutschland PVE
EU · groups of 8+ · biweekly · 18 on average
21 / 100

Quick answers

from the figures on this page

Wipe days

On what timetable does Vanilla PvE and Chill wipe?

The record holds too few of Vanilla PvE and Chill's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 2 days 1 hours have passed since this world was generated.

Tags and filters

Where does Vanilla PvE and Chill appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include Vanilla PvE and Chill are Live Rust community servers, Rust PvE servers, live now and Vanilla Rust servers, live. You will find it on the server list under Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Vanilla ^v and PvE ^p; Group limit: 5 or more; Last wipe: In the last 3 days.

What meaning do the tags on Vanilla PvE and Chill carry?

These are the tags Vanilla PvE and Chill makes public: gmrust (Game mode): Standard survival, in the Rust style; mp1 (Max players): Slots: 1; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^v (Vanilla): The rates, kits and rules are unchanged from what Facepunch ships; ^p (PvE): The world is the danger here; players do not fight each other. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player counts

How full is Vanilla PvE and Chill at the moment?

Vanilla PvE and Chill reads offline at the moment; the last sighting was 13 hours ago. The seven-day average is 1 players, with a peak of 2. Between now and 48 hours back, 19:00 UTC drew the most players, 2 on average.

Where does Vanilla PvE and Chill sit in the server rankings?

Player hours over seven days put Vanilla PvE and Chill at #7,132, in the top 32% of all ranked servers.

Settings and map

Which settings and rules are in force on Vanilla PvE and Chill?

The name Vanilla PvE and Chill carries no gather rate. The default applies: 8 players to a group. It runs pve, no fighting other players. The server browser lists it under Community. By its own label it is vanilla: the rates, kits and rules are unchanged from what Facepunch ships. Anti-cheat: VAC from Valve is enabled.

Can you tell me the map for Vanilla PvE and Chill?

Size 5,000, seed 50000: that is the procedural map the game generates for Vanilla PvE and Chill. RustMaps shows it from this page, since equal size and seed give an equal map.

Server details

Where does Vanilla PvE and Chill sit geographically?

Nothing on Vanilla PvE and Chill states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 157.85.90.70:28015 is its address.

How well does Vanilla PvE and Chill perform?

Server fps averaged 104 over the last 48 hours, with a low of 90. Entity count reached 139,945: buildings, deployables and the rest of the world. The highest memory usage was 4,045 MB. A climbing entity count and low fps are felt as lag by players.

What Rust version is Vanilla PvE and Chill on?

Rust network protocol 2635 and build 168909 on Linux is what Vanilla PvE and Chill runs. Steam updates it for you, but your game needs the same protocol to join.

Does Vanilla PvE and Chill stay online, and is it up right now?

At the time of this update, Vanilla PvE and Chill is down, last seen 13 hours ago. About 1 hours ago is when it last restarted, according to its uptime. It was online for 2 of 24 hours in the last 1 full day, or 8% of the time. On 25 October 2026, Rust Live Stats saw it for the first time.

Connecting

How do you get onto Vanilla PvE and Chill?

Enter client.connect 157.85.90.70:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,^v,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, in the Rust style.
mp1
Max players Slots: 1.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Difficulty

^v
Vanilla The rates, kits and rules are unchanged from what Facepunch ships.

Gameplay

^p
PvE The world is the danger here; players do not fight each other.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.