The count
LiveLive coverage · NA
CUBA to USA
Key points
- 0 of 40 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 5.
- It ranks #6,778, the top 30% of all ranked servers, and #1061 in NA.
- The current map has been up 3d 8h, since Sunday 25 October, 00:09 UTC, on a weekly schedule.
- The next wipe is expected Saturday 31 October at 23:37 UTC, in 3d 14h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on CUBA to USA
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #6,778 today
Rank
daily · 1 is bestTop 30% of all ranked servers, top 57% in NA. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 3d 14h
from its schedule tag
Next wipe Saturday 31 October, 23:37 UTC, in 3d 14h. Its weekly schedule tag · low confidence
Coming wipes
- 3d 14hSat 31 Oct, 23:37 UTC
- 8d 9hThu 5 Nov, 19:00 UTCFW
- 10d 14hSat 7 Nov, 23:37 UTC
- 17d 14hSat 14 Nov, 23:37 UTC
- 24d 14hSat 21 Nov, 23:37 UTC
- 31d 14hSat 28 Nov, 23:37 UTC
- 36d 9hThu 3 Dec, 19:00 UTCFW
- 38d 14hSat 5 Dec, 23:37 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest firstThe current map
Wipe peaks at 1 player
Saturday 24 October 2026, 23:37 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 8 players
Monday 19 October 2026, 20:46 UTC
- Peak
- 8
- Crowd
- halved by day 2
- Lasted
- 5.1 days
- Players before
- 1
Wipe
Wipe peaks at 8 players
Monday 19 October 2026, 00:09 UTC
- Peak
- 8
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 1
Wipe
Wipe peaks at 8 players
Sunday 18 October 2026, 16:22 UTC
- Peak
- 8
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Tuesday 13 October 2026, 23:50 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 4.7 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Sunday 11 October 2026, 16:39 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 2.3 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Sunday 11 October 2026, 02:38 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.6 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What happens on wipe day at CUBA to USA?
The average peak across its recent wipes is 6 players. Peak population on the latest wipe came 1 hours after it. Half the peak was held until the next wipe in 50% of its recent wipes. On those occasions it fell below half by day 2.
On what timetable does CUBA to USA wipe?
The prediction for CUBA to USA follows its tag, since the record holds too few wipes to confirm the schedule. Saturday 31 October at 23:37 UTC is the date of its next wipe. The world you are playing on was built 3 days 8 hours. A weekly wipe schedule is published in its tags.
Tags and categories
Which Rust Live Stats filters and lists does CUBA to USA show up in?
The Rust Live Stats lists that include CUBA to USA are Modded Rust servers live now and North America Rust servers, live. Under the filters Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week it appears on the server list.
What do the tags listed for CUBA to USA signify?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp40 (Max players): The slot count is 40; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^w (Weekly): The wipe cycle is weekly; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): It uses the plugin framework Carbon; NA (North America): The server browser places this server under North America, which CUBA to USA publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
How full is CUBA to USA at the moment?
0 of CUBA to USA's 40 slots are filled right now. The seven-day average is 0 players, with a peak of 5. Peak hour over 48 hours: 17:00 UTC, at 1 players on average.
How does CUBA to USA compare with other Rust servers in the rankings?
North America places CUBA to USA at #1,061; overall it is #6,778, inside the top 30% of ranked servers, by seven-day player hours.
Settings and map
What rules does CUBA to USA enforce, and which settings does it use?
Nothing in the name of CUBA to USA states a gather rate. The default applies: 8 players to a group. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Carbon. Anti-cheat: VAC from Valve is enabled.
Can you tell me the map for CUBA to USA?
A procedural map of 3,800 with seed 50000, generated by the game, runs on CUBA to USA. RustMaps shows it from this page, since equal size and seed give an equal map. For the map name it lists Custom Map.
Server facts
Which region is CUBA to USA hosted in?
By its own NA tag, CUBA to USA sits in North America. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 157.85.91.151:26826 is its address.
What is performance like on CUBA to USA?
Server fps averaged 172 over the last 48 hours, with a low of 1. Buildings, deployables and everything else in the world added up to a maximum of 45,338 entities. The highest memory usage was 3,656 MB. Players experience lag when fps is low and the entity count climbs.
What version of Rust is running on CUBA to USA?
The setup on CUBA to USA is Rust network protocol 2635 and build 168909 with Linux. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is CUBA to USA, and is it online at the moment?
Right now CUBA to USA is online. The uptime it reports puts the last restart at about 7 hours ago. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. On 11 October 2026, Rust Live Stats saw it for the first time.
Connecting
What is the way to connect to CUBA to USA?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 157.85.91.151:26826. You can find its website at https://discord.com/invite/T4ugruktt.
