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43,996 players on Rust servers right now 11,632 servers online 3,087 with players on 95 fresh wipes in the last three hours Vanity Testing: 0 players on now Updated every five minutes

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Vanity Testing

Key points

  • 0 of 40 players are on now, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,400, the top 69% of all ranked servers.
  • The current map has been up 30d 9h, since Sunday 27 September, 22:54 UTC.
Join
duo vanillamoddedcarbon

Live coverage

newest first · every post is a reading of this server

Now: 0 of 40 players

0/ 40players now 0% full
07-day averagepeak –
#15,400ranktop 69%
30d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Vanity Testing

Players

AveragePeak
0123409:0018:0003:0012:0021:0006:00

Hourly average and peak, UTC.

How the server is running

Server performance

01020304009:0018:0003:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,400 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers, and #378 of the duo servers (top 90%). Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first

Wipe peaks at 0 players

Peak
0
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
TRAVELER DUO [MAX 2] Wipe 23.10
EU · duo · weekly · 27 on average
13 / 100
5 / 100
26 / 200
404 RUST SOLO/DUO | ВС | ДЛЯ НОВИЧКОВ 25.10
EU · duo · monthly · 8 on average
4 / 550
TRAVELER MODDED [MAX 2 | INSTA | KITS] Wipe 23.10
EU · duo · weekly · 5 on average
3 / 100
404 RUST SOLO/DUO | ПТ | ДЛЯ НОВИЧКОВ 23.10
EU · duo · monthly · 5 on average
2 / 550

Quick answers

from the figures on this page

Wipe schedule

What happens on wipe day at Vanity Testing?

Recent wipes on this server averaged a peak of 0 players at their busiest. 0 hours after the latest wipe, the crowd reached its peak.

On what timetable does Vanity Testing wipe?

The record holds too few of Vanity Testing's wipes to reveal its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 30 days 9 hours.

Lists and tags

Where does Vanity Testing appear in Rust Live Stats lists and filters?

On Rust Live Stats, Vanity Testing is listed under Duo Rust servers, live and Modded Rust servers live now. Under the filters Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Duo it appears on the server list.

What do the tags listed for Vanity Testing signify?

These are the tags Vanity Testing makes public: gmvanilla (Game mode): Survival in the vanilla style; mp40 (Max players): The slot count is 40; ts2 (Group limit): Team cap: 2; v2635 (Protocol): You need protocol 2635 on your game to get in; cs169070 (Build): Build: 169070; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): The server sets no region code; ^v (Vanilla): No changed rates, kits or rules — this is the game as Facepunch ships it; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): The plugins run through Carbon; alloy (Custom tag): A plugin or the owner set this tag; it is not standard Rust. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player numbers

How many players are on Vanity Testing right now?

Live now: 0 players on Vanity Testing, out of 40 slots. Averaged over seven days: 0 players.

Where does Vanity Testing sit in the server rankings?

Ranked by seven-day player hours, Vanity Testing is #15,400, placing it in the top 69% of ranked servers. The server sits at #378 among duo servers.

Settings and map

What rules does Vanity Testing enforce, and which settings does it use?

The name Vanity Testing carries no gather rate. The limit is 2 players to a group (duo). It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Carbon. Its self-description is vanilla: no changed rates, kits or rules — this is the game as Facepunch ships it. Anti-cheat: VAC from Valve is off.

Which map is live on Vanity Testing?

Size 4,000, seed 1337: that is the procedural map the game generates for Vanity Testing. RustMaps shows it from this page, since equal size and seed give an equal map. Map name, as listed: Custom Map.

About the server

Where does Vanity Testing sit geographically?

There is no region from Vanity Testing. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 158.69.220.93:28015.

What is performance like on Vanity Testing?

Server fps averaged 29 over the last 48 hours, with a low of 14. Buildings, deployables and everything else in the world added up to a maximum of 103,000 entities. The highest memory usage was 3,069 MB. A climbing entity count and low fps are felt as lag by players.

What version of Rust is running on Vanity Testing?

Vanity Testing operates on Linux with Rust network protocol 2635 and build 169070. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliable is Vanity Testing, and is it online at the moment?

Vanity Testing is up and running at this moment. Based on the uptime it reports, the last restart was about 4 days 2 hours ago. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. The first sighting by Rust Live Stats was on 13 September 2026.

Connecting

What steps connect you to Vanity Testing?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 158.69.220.93:28015. You can find its website at https://vanity.gg.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs169070,ts2,alloy

Game

gmvanilla
Game mode Survival in the vanilla style.
mp40
Max players The slot count is 40.
ts2
Group limit Team cap: 2.
v2635
Protocol You need protocol 2635 on your game to get in.
cs169070
Build Build: 169070.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code The server sets no region code.

Difficulty

^v
Vanilla No changed rates, kits or rules — this is the game as Facepunch ships it.

Mods and access

^z
Modded Modded: plugins or changed settings alter the game.
^y
Carbon The plugins run through Carbon.

Other

alloy
Custom tag A plugin or the owner set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.