The count
LiveLive coverage · NA
Friend Not Foe / PvE Community / North America
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 3.
- It ranks #6,293, the top 28% of all ranked servers, and #1007 in NA.
- The current map has been up 13d 6h, since Thursday 15 October, 16:02 UTC, on a biweekly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 20h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Friend Not Foe / PvE Community / North America
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #6,293 today
Rank
daily · 1 is bestTop 28% of all ranked servers, top 54% in NA, and #369 of the quad servers (top 45%). Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 20h
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence
Coming wipes
- 7d 20hThu 5 Nov, 19:00 UTCFW
- 14d 17hThu 12 Nov, 16:02 UTC
- 35d 20hThu 3 Dec, 19:00 UTCFW
- 42d 17hThu 10 Dec, 16:02 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 7 hours in.
Wipes
newest firstThe current map
Wipe peaks at 3 players
Thursday 15 October 2026, 16:02 UTC
- Peak
- 3
- Crowd
- –
- Lasted
- running
- Players before
- 0
Force wipe
Force wipe peaks at 5 players
Thursday 1 October 2026, 18:04 UTC FW
- Peak
- 5
- Crowd
- halved by day 5
- Lasted
- 13.9 days
- Players before
- 0
Wipe
Wipe peaks at 5 players
Thursday 17 September 2026, 16:02 UTC
- Peak
- 5
- Crowd
- halved by day 2
- Lasted
- 14.1 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWiping
What should you expect from wipe day on Friend Not Foe / PvE Community / North America?
At their busiest, its recent wipes averaged 4 players. The crowd on the latest wipe peaked 7 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell under half by day 3.5 when it did not hold.
How often does Friend Not Foe / PvE Community / North America wipe, and at what times?
The wipe rhythm on Friend Not Foe / PvE Community / North America is every 4 weeks on Thursday at 16:02 UTC. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. The world you are playing on was built 13 days 6 hours. Its tags set out a wipe schedule of every two weeks.
Tags and categories
Which Rust Live Stats filters and lists does Friend Not Foe / PvE Community / North America show up in?
On Rust Live Stats, Friend Not Foe / PvE Community / North America is listed under Modded Rust servers live now, Rust PvE servers, live now and North America Rust servers, live. You will find it on the server list under Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
What do the tags listed for Friend Not Foe / PvE Community / North America signify?
The server browser reads gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Slots: 50; ts4 (Group limit): Each team holds 4 at most; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^b (Biweekly): The cycle is two weeks per wipe; ^p (PvE): The world is the danger here; players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game; NA (North America): The server browser places this server under North America, which Friend Not Foe / PvE Community / North America publishes. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.
Player counts
How many players are on Friend Not Foe / PvE Community / North America right now?
0 of Friend Not Foe / PvE Community / North America's 50 slots are filled right now. Peak over the past week: 3. Average: 0 players. Between now and 48 hours back, 15:00 UTC drew the most players, 1 on average.
What position does Friend Not Foe / PvE Community / North America hold among Rust servers?
North America places Friend Not Foe / PvE Community / North America at #1,007; overall it is #6,293, inside the top 28% of ranked servers, by seven-day player hours. Ranked against other quad servers, it comes in at #369.
Rules and settings
What rules does Friend Not Foe / PvE Community / North America enforce, and which settings does it use?
Nothing in the name of Friend Not Foe / PvE Community / North America states a gather rate. quad sets the cap: 4 players per group. It runs pve, no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for Friend Not Foe / PvE Community / North America?
Friend Not Foe / PvE Community / North America runs a game-generated procedural map: size 3,700, seed 653090153. Size and seed repeat the same map, so RustMaps can show it from this page.
Server details
Where does Friend Not Foe / PvE Community / North America sit geographically?
Its NA tag places Friend Not Foe / PvE Community / North America in North America. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 158.69.23.51:28016 is its address.
How well does Friend Not Foe / PvE Community / North America perform?
It never went below 48 server fps in the last 48 hours, averaging 59. Buildings, deployables and everything else in the world added up to a maximum of 81,165 entities. The highest memory usage was 2,504 MB. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on Friend Not Foe / PvE Community / North America?
Friend Not Foe / PvE Community / North America operates on Linux with Rust network protocol 2635 and build 168909. To join, your game must use the same protocol; Steam handles the update for you.
Does Friend Not Foe / PvE Community / North America stay online, and is it up right now?
Right now Friend Not Foe / PvE Community / North America is online. About 12 hours ago is when it last restarted, according to its uptime. It was online for 165 of 168 hours in the last 7 full days, or 98% of the time. Rust Live Stats has tracked it since 13 September 2026.
Connecting
What is the way to connect to Friend Not Foe / PvE Community / North America?
Enter client.connect 158.69.23.51:28016 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. You can find its website at https://friendnotfoe.co.uk/.
