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49,122 players on Rust servers right now 11,642 servers online 3,215 with players on 106 fresh wipes in the last three hours Rust Empires Test: 0 players on now Updated every five minutes

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Rust Empires Test

Key points

  • 0 of 25 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #9,869, the top 44% of all ranked servers.
  • The current map has been up 13d 11h, since Wednesday 14 October, 21:09 UTC.
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moddedoxidepve

Live coverage

newest first · every post is a reading of this server

Now: 0 of 25 players

0/ 25players now 0% full
07-day averagepeak 1
#9,869ranktop 44%
13d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on Rust Empires Test

Players

AveragePeak
00.250.50.75110:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

How the server is running

Server performance

010020030040010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #9,869 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep18 Oct23 Oct28 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

14.1 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
7wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Wed 14 OctWed 14 OctWed 16 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 16 hours in.

Wipes

newest first

Wipe peaks at 8 players

Peak
8
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 8 players

Peak
8
Crowd
–
Lasted
0.4 days
Players before
0

Wipe peaks at 5 players

Peak
5
Crowd
halved by day 2
Lasted
27.9 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
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Quick answers

from the figures on this page

Wiping

What happens on wipe day at Rust Empires Test?

The average peak across its recent wipes is 7 players. Peak population on the latest wipe came 16 hours after it. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. On those occasions it fell below half by day 2.

How often does Rust Empires Test wipe, and at what times?

Wipes on Rust Empires Test come at irregular times, and no next date can be given. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 13 days 11 hours.

Tags and filters

Where does Rust Empires Test appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include Rust Empires Test are Modded Rust servers live now and Rust PvE servers, live now. Under the filters Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks it appears on the server list.

What do the tags listed for Rust Empires Test signify?

gmrust (Game mode): Survival here follows standard Rust; mp25 (Max players): 25 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^p (PvE): No player fights another — the danger comes from the world; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded: that is the tag list Rust Empires Test publishes for the game's server browser. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player counts

How full is Rust Empires Test at the moment?

Live now: 0 players on Rust Empires Test, out of 25 slots. Averaged across seven days, 0 players; the peak was 1. Between now and 48 hours back, 22:00 UTC drew the most players, 1 on average.

How does Rust Empires Test compare with other Rust servers in the rankings?

On player hours for the past seven days, Rust Empires Test sits at #9,869, inside the top 44% of ranked servers.

Rules and settings

Which settings and rules are in force on Rust Empires Test?

No gather rate appears in the name Rust Empires Test. The default applies: 8 players to a group. pve is the mode, with no fighting other players. Modded is its browser category, where plugins or settings change the game. Oxide plugins are in use. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for Rust Empires Test?

Rust Empires Test runs a game-generated procedural map: size 4,500, seed 133856400. Same size, same seed, same map: RustMaps has it, reachable from this page.

Server details

Which region is Rust Empires Test hosted in?

Nothing on Rust Empires Test states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 158.69.5.16:28023.

What is performance like on Rust Empires Test?

It never went below 121 server fps in the last 48 hours, averaging 180. Entity count reached 125,793: buildings, deployables and the rest of the world. Up to 3,532 MB of memory was used. A climbing entity count and low fps are felt as lag by players.

What version of Rust is running on Rust Empires Test?

Rust Empires Test operates on Windows with Rust network protocol 2635 and build 168909. To join, your game must use the same protocol; Steam handles the update for you.

Does Rust Empires Test stay online, and is it up right now?

Rust Empires Test is up and running at this moment. Based on the uptime it reports, the last restart was about 19 hours ago. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. The first sighting by Rust Live Stats was on 15 September 2026.

Getting on

How do you get onto Rust Empires Test?

Enter client.connect 158.69.5.16:28023 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp25,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp25
Max players 25 slots are available.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code Region code: none set.

Gameplay

^p
PvE No player fights another — the danger comes from the world.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded Plugins or settings changes put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.