The count
LiveLive coverage · Rust server
[AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked
Key points
- 1 of 100 players are on now, 1% full.
- Over the last seven days it averages 1 players, with a peak of 6.
- It ranks #3,993, the top 18% of all ranked servers.
- The current map has been up 10d 3h, since Saturday 17 October, 14:17 UTC, on a biweekly schedule.
- The next wipe is expected Saturday 31 October at 13:10 UTC, in 3d 18h.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #3,993 today
Rank
daily · 1 is bestTop 18% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 3d 18h
from its schedule tag
Next wipe Saturday 31 October, 13:10 UTC, in 3d 18h. Its biweekly schedule tag · low confidence
Coming wipes
- 3d 18hSat 31 Oct, 13:10 UTC
- 9d 0hThu 5 Nov, 19:00 UTCFW
- 17d 18hSat 14 Nov, 13:10 UTC
- 31d 18hSat 28 Nov, 13:10 UTC
- 37d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest firstThe current map
Wipe peaks at 2 players
Saturday 17 October 2026, 13:10 UTC
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 0
Force wipe
Force wipe peaks at 2 players
Thursday 1 October 2026, 20:51 UTC FW
- Peak
- 2
- Crowd
- held half
- Lasted
- 15.7 days
- Players before
- 0
Wipe
Wipe peaks at 4 players
Friday 18 September 2026, 08:37 UTC
- Peak
- 4
- Crowd
- halved by day 4
- Lasted
- 13.5 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked?
Recent wipes on this server averaged a peak of 3 players at their busiest. 2 hours after the latest wipe, the crowd reached its peak. In 50% of recent wipes, population held above half the peak right through to the next wipe. The crowd fell under half by day 4 when it did not hold.
When does [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked wipe?
The prediction for [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked follows its tag, since the record holds too few wipes to confirm the schedule. On Saturday 31 October at 13:10 UTC its next wipe falls due. The world you are playing on was built 10 days 3 hours. Wipes every two weeks: that is the schedule its tags publish.
Lists and tags
Which Rust Live Stats filters and lists does [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked show up in?
On Rust Live Stats, [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked is listed under Rust servers above 10x gather, Live Oceanic Rust servers, Modded Rust servers live now and Rust PvE servers, live now. Under the filters Region: Oceania; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: More than 10x it appears on the server list.
What do the tags listed for [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked signify?
These are the tags [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked makes public: gmrust (Game mode): Survival here follows standard Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^b (Biweekly): It wipes once every fortnight; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged; ^p (PvE): The world is the danger here; players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
How full is [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked at the moment?
[AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked is carrying 1 players at the moment, with 100 slots in total. Averaged across seven days, 1 players; the peak was 6. Peak hour over 48 hours: 12:00 UTC, at 4 players on average.
How does [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked compare with other Rust servers in the rankings?
Player hours over seven days put [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked at #3,993, in the top 18% of all ranked servers.
Settings and map
Which settings and rules are in force on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked?
The name says it: gathering runs at 1000x on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked. No custom limit is set, so groups hold the default 8 players. It runs pve, no fighting other players. Modded is its browser category, where plugins or settings change the game. Plugins run here: Oxide. By its own label it is vanilla: it runs the game as Facepunch ships it: rates, kits and rules unchanged. Anti-cheat: VAC from Valve is off.
Can you tell me the map for [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked?
[AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked runs a game-generated procedural map: size 3,500, seed 901796074. Same size, same seed, same map: RustMaps has it, reachable from this page.
Server facts
Which region is [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked hosted in?
No region tag is published, though the name of [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked points to Oceania. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 159.196.30.227:20030.
What is performance like on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked?
Server fps averaged 21 over the last 48 hours, with a low of 8. Entity count reached 78,604: buildings, deployables and the rest of the world. The highest memory usage was 2,868 MB. Players experience lag when fps is low and the entity count climbs.
What Rust version is [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked on?
[AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked operates on Windows with Rust network protocol 2635 and build 168909. Steam updates it for you, but your game needs the same protocol to join.
Is [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked up now, and how steady is its uptime?
[AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked is up and running at this moment. About 8 hours ago is when it last restarted, according to its uptime. 145 of 168 hours were online in the last 7 full days, giving 86% uptime. Rust Live Stats has tracked it since 13 September 2026.
Getting on
What is the way to connect to [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 159.196.30.227:20030. The server's website: https://www.tearbeargaming.com.