Skip to the coverage
Live Rust server stats, updated every five minutes.
Rust Live Stats
Live
74,645 players on Rust servers right now 11,830 servers online 3,703 with players on 224 fresh wipes in the last three hours Raccoon Isle | JAPAN PvE: 1 players on now Updated every five minutes

LiveLive coverage · Rust server

Raccoon Isle | JAPAN PvE

Key points

  • 1 of 50 players are on now, 2% full.
  • Over the last seven days it averages 0 players, with a peak of 2.
  • It ranks #11,374, the top 51% of all ranked servers.
  • The current map has been up 27d 16h, since Thursday 1 October, 21:37 UTC, on a monthly schedule.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 5h, with the force wipe.
Join
monthly wipes moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 1 of 50 players

1/ 50players now 2% full
07-day averagepeak 2
#11,374ranktop 51%
27d agolast wipemonthly schedule
7d 5hnext wipeThu 5 Nov, 19:00 UTC FW

Players on Raccoon Isle | JAPAN PvE

Players

AveragePeak
00.250.50.75114:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

How the server is running

Server performance

02040608014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #11,374 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Next wipe in 7d 5h

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

3wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 5h
    Thu 5 Nov, 19:00 UTC
    FW
  2. 35d 5h
    Thu 3 Dec, 19:00 UTC
    FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 18 hours in.

Wipes

newest first

Force wipe peaks at 3 players

Peak
3
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[JP] DON-tacos PvE
EA · groups of 8+ · monthly · 11 on average
24 / 100
『夜猫子』PVP1000倍/全解/传送/秒造/礼包/NPC爆枪
EA · groups of 8+ · monthly · 4 on average
7 / 188
【萌新PVP】2倍|月清|上班族|种植|50维护|养老
EA · groups of 8+ · monthly · 3 on average
5 / 100
#1[坚果]原倍 仿官/不限/萌新/养老/月清
EA · groups of 8+ · monthly · 2 on average
2 / 500
『夜猫子』2倍1废/独狼/SOLO/无法组队/官清
EA · groups of 8+ · monthly · 1 on average
2 / 188
#7[坚果]10倍 萌新练手/公益服/月清
EA · groups of 8+ · monthly · 1 on average
1 / 500

Quick answers

from the figures on this page

Wipe schedule

What happens on wipe day at Raccoon Isle | JAPAN PvE?

At their busiest, its recent wipes averaged 3 players. The crowd on the latest wipe peaked 18 hours in.

When does Raccoon Isle | JAPAN PvE wipe?

Nothing wipes Raccoon Isle | JAPAN PvE but the force wipe, once a month. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. The world you are playing on was built 27 days 16 hours. The tags carry a monthly wipe schedule.

Lists and tags

Which Rust Live Stats filters and lists does Raccoon Isle | JAPAN PvE show up in?

On Rust Live Stats, Raccoon Isle | JAPAN PvE is listed under Modded Rust servers live now. Under the filters Region: Asia; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly it appears on the server list.

What meaning do the tags on Raccoon Isle | JAPAN PvE carry?

These are the tags Raccoon Isle | JAPAN PvE makes public: gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): No region code is set here; ^m (Monthly): It wipes with Facepunch's force wipe, once each month; ^o (Oxide): It runs the plugin framework Oxide (uMod); ^z (Modded): Modded: plugins or changed settings alter the game. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player counts

How many players are on Raccoon Isle | JAPAN PvE right now?

1 of Raccoon Isle | JAPAN PvE's 50 slots are filled right now. Peak over the past week: 2. Average: 0 players. Peak hour over 48 hours: 13:00 UTC, at 0 players on average.

What position does Raccoon Isle | JAPAN PvE hold among Rust servers?

On player hours for the past seven days, Raccoon Isle | JAPAN PvE sits at #11,374, inside the top 51% of ranked servers.

Rules and settings

Which settings and rules are in force on Raccoon Isle | JAPAN PvE?

Nothing in the name of Raccoon Isle | JAPAN PvE states a gather rate. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for Raccoon Isle | JAPAN PvE?

A procedural map of 5,000 with seed 1151759046, generated by the game, runs on Raccoon Isle | JAPAN PvE. Same size, same seed, same map: RustMaps has it, reachable from this page.

Server facts

What location is Raccoon Isle | JAPAN PvE in?

No region tag is published, though the name of Raccoon Isle | JAPAN PvE points to Asia. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 160.251.208.9:28015 is its address.

What is performance like on Raccoon Isle | JAPAN PvE?

Server fps averaged 32 over the last 48 hours, with a low of 15. Entity count reached 165,013: buildings, deployables and the rest of the world. Memory use peaked at 4,519 MB. A climbing entity count and low fps are felt as lag by players.

What Rust version is Raccoon Isle | JAPAN PvE on?

Rust network protocol 2635 and build 168909 on Linux is what Raccoon Isle | JAPAN PvE runs. To join, your game must use the same protocol; Steam handles the update for you.

How reliable is Raccoon Isle | JAPAN PvE, and is it online at the moment?

Raccoon Isle | JAPAN PvE is up and running at this moment. The uptime it reports puts the last restart at about 16 hours ago. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.

How to join

What is the way to connect to Raccoon Isle | JAPAN PvE?

Enter client.connect 160.251.208.9:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp50
Max players 50 slots are available.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code No region code is set here.

Wipe schedule

^m
Monthly It wipes with Facepunch's force wipe, once each month.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).
^z
Modded Modded: plugins or changed settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.