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99,275 players on Rust servers right now 11,886 servers online 3,950 with players on 394 fresh wipes in the last three hours [JP/Tokyo] Solo/Duo/Trio: 8 players on now Updated every five minutes

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[JP/Tokyo] Solo/Duo/Trio

Key points

  • 8 of 100 players are on now, 8% full.
  • Over the last seven days it averages 4 players, with a peak of 11.
  • It ranks #1,577, the top 7% of all ranked servers.
  • The current map has been up 6d 8h, since Friday 23 October, 08:02 UTC.
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oxide

Live coverage

newest first · every post is a reading of this server

Now: 8 of 100 players

8/ 100players now 8% full
47-day averagepeak 11
#1,577ranktop 7%
6d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on [JP/Tokyo] Solo/Duo/Trio

Players

AveragePeak
02.557.51017:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

How the server is running

Server performance

025507510017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #1,577 today

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

13.9 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
5wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 23 OctFri 2 OctFri 25 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 32 hours in.

Wipes

newest first

Wipe peaks at 8 players

Peak
8
Crowd
–
Lasted
running
Players before
1

Wipe peaks at 3 players

Peak
3
Crowd
held half
Lasted
20.9 days
Players before
0

Wipe peaks at 4 players

Peak
4
Crowd
held half
Lasted
7 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - SEA Main
EA · groups of 16+ · weekly · 181 on average
426 / 450
Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com
EA · groups of 16+ · weekly · 119 on average
15 / 550
Rustoria.co - SEA Long
EA · groups of 12+ · monthly · 102 on average
62 / 200
Rustafied.com - SEA Main
EA · groups of 16+ · weekly · 81 on average
183 / 450
Rustoria.co - SEA Medium | JUST WIPED 29.10
EA · no group limit · 65 on average
55 / 100
Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者]
EA · groups of 8+ · weekly · 53 on average
21 / 200

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at [JP/Tokyo] Solo/Duo/Trio?

The average peak across its recent wipes is 5 players. Peak population on the latest wipe came 32 hours after it. In 100% of recent wipes, population held above half the peak right through to the next wipe.

On what timetable does [JP/Tokyo] Solo/Duo/Trio wipe?

[JP/Tokyo] Solo/Duo/Trio wipes with no fixed pattern, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 6 days 8 hours have passed since this world was generated.

Tags and categories

Which Rust Live Stats filters and lists does [JP/Tokyo] Solo/Duo/Trio show up in?

These are the Rust Live Stats lists [JP/Tokyo] Solo/Duo/Trio fits: Live Rust community servers. These filters on the server list bring it up: Region: Asia; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What do the tags listed for [JP/Tokyo] Solo/Duo/Trio signify?

gmrust (Game mode): Standard survival, in the Rust style; mp100 (Max players): The slot count is 100; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^o (Oxide): It runs the plugin framework Oxide (uMod): that is the tag list [JP/Tokyo] Solo/Duo/Trio publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Player numbers

What is the current population on [JP/Tokyo] Solo/Duo/Trio?

8 of [JP/Tokyo] Solo/Duo/Trio's 100 slots are filled right now. Averaged across seven days, 4 players; the peak was 11. The busiest hour in the past 48 was 15:00 UTC, averaging 9 players.

Where does [JP/Tokyo] Solo/Duo/Trio sit in the server rankings?

On player hours for the past seven days, [JP/Tokyo] Solo/Duo/Trio sits at #1,577, inside the top 7% of ranked servers.

Rules and settings

What settings and rules does [JP/Tokyo] Solo/Duo/Trio run?

The name [JP/Tokyo] Solo/Duo/Trio carries no gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. You find it under Community in the server browser. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.

Which map is in use on [JP/Tokyo] Solo/Duo/Trio?

Size 3,500, seed 17761776: that is the procedural map the game generates for [JP/Tokyo] Solo/Duo/Trio. Size and seed repeat the same map, so RustMaps can show it from this page.

Server facts

Where does [JP/Tokyo] Solo/Duo/Trio sit geographically?

There is no region tag on [JP/Tokyo] Solo/Duo/Trio; its name still points to Asia. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. 160.251.250.21:28015 is its address.

What is performance like on [JP/Tokyo] Solo/Duo/Trio?

Server fps averaged 74 over the last 48 hours, with a low of 53. Buildings, deployables and everything else in the world added up to a maximum of 78,837 entities. Memory use peaked at 4,282 MB. A climbing entity count and low fps are felt as lag by players.

What Rust version is [JP/Tokyo] Solo/Duo/Trio on?

The setup on [JP/Tokyo] Solo/Duo/Trio is Rust network protocol 2635 and build 168909 with Linux. Steam updates it for you, but your game needs the same protocol to join.

How reliable is [JP/Tokyo] Solo/Duo/Trio, and is it online at the moment?

Right now [JP/Tokyo] Solo/Duo/Trio is online. About 5 days 17 hours ago is when it last restarted, according to its uptime. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. On 13 September 2026, Rust Live Stats saw it for the first time.

How to join

What is the way to connect to [JP/Tokyo] Solo/Duo/Trio?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 160.251.250.21:28015. You can find its website at https://discord.com/invite/QjJSb4U6T.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode Standard survival, in the Rust style.
mp100
Max players The slot count is 100.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build Build: 168909.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.