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31,247 players on Rust servers right now 11,636 servers online 2,768 with players on 72 fresh wipes in the last three hours TroubleChute: 0 players (offline) Updated every five minutes

Live coverage · Rust server

TroubleChute

Offline TroubleChute is not on the server list right now. The figures below are from when it was last seen, 35d ago.

Key points

  • 0 of 16 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,131, the top 66% of all ranked servers.
  • The current map has been up 35d 23h, since Wednesday 23 September, 05:36 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 16 players

0/ 16players now 0% full
07-day averagepeak –
#15,131ranktop 66%
35d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on TroubleChute

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,131 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep24 Sep26 Sep27 Sep29 Sep30 Sep

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 542 on average
144 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
132 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
15 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 283 on average
22 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 274 on average
12 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 249 on average
49 / 200

Quick answers

from the figures on this page

Wipe schedule

What happens on wipe day at TroubleChute?

The average peak across its recent wipes is 1 players. The crowd on the latest wipe peaked 0 hours in.

How often does TroubleChute wipe, and at what times?

The record holds too few of TroubleChute's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 35 days 23 hours have passed since this world was generated.

Lists and tags

Where does TroubleChute appear in Rust Live Stats lists and filters?

On Rust Live Stats, TroubleChute is listed under Live Rust community servers. You will find it on the server list under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What meaning do the tags on TroubleChute carry?

gmrust (Game mode): Survival here follows standard Rust; mp16 (Max players): The slot count is 16; ts8 (Group limit): 8 per team at most, the game's default setting; v2631 (Protocol): The server runs protocol 2631, so match that version to join; cs158021 (Build): The game build is 158021; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set: that is the tag list TroubleChute publishes for the game's server browser. Also in the tags: players on now, the queue, and when the world was made. You will find them at the top of this page.

Population

What is the current population on TroubleChute?

Last seen 35 days 23 hours ago, TroubleChute is offline right now.

What position does TroubleChute hold among Rust servers?

Ranked by seven-day player hours, TroubleChute is #15,131, placing it in the top 66% of ranked servers.

Map and rules

What rules does TroubleChute enforce, and which settings does it use?

No gather rate appears in the name TroubleChute. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. Community is its browser category. Anti-cheat: VAC from Valve is enabled.

Which map is in use on TroubleChute?

The map on TroubleChute is procedural, made by the game itself.

About the server

Where does TroubleChute sit geographically?

Nothing on TroubleChute states a region. A server's stated location is what Rust Live Stats shows; the machine's actual position is not looked up. You can reach it at 161.13.116.81:28015.

What Rust version is TroubleChute on?

The setup on TroubleChute is Rust network protocol 2631 and build 158021 with Windows. Steam updates it for you, but your game needs the same protocol to join.

Does TroubleChute stay online, and is it up right now?

TroubleChute is currently offline, with its last appearance 35 days 23 hours ago. It was online for 0 of 168 hours in the last 7 full days, or 0% of the time. The first sighting by Rust Live Stats was on 23 September 2026.

Connecting

What steps connect you to TroubleChute?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 161.13.116.81:28015.

Server tags

what each one means

Published as mp16,ptrak,$r?,v2631,gmrust,cs158021,ts8

Game

gmrust
Game mode Survival here follows standard Rust.
mp16
Max players The slot count is 16.
ts8
Group limit 8 per team at most, the game's default setting.
v2631
Protocol The server runs protocol 2631, so match that version to join.
cs158021
Build The game build is 158021.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.