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36,352 players on Rust servers right now 11,696 servers online 2,907 with players on 94 fresh wipes in the last three hours DeadlyGamingRust: 0 players on now Updated every five minutes

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DeadlyGamingRust

Key points

  • 0 of 350 players are on now, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,358, the top 69% of all ranked servers.
  • The current map has been up 27d 6h, since Thursday 1 October, 20:05 UTC.
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Live coverage

newest first · every post is a reading of this server

Now: 0 of 350 players

0/ 350players now 0% full
07-day averagepeak –
#15,358ranktop 69%
27d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on DeadlyGamingRust

Players

AveragePeak
0123403:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

How the server is running

Server performance

010020030040003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,358 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

16.3 daysusual gapbetween real wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Thu 1 OctTue 15 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first

Force wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
1

Wipe peaks at 2 players

Peak
2
Crowd
halved by day 2
Lasted
16.3 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 555 on average
161 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
97 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
15 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 286 on average
16 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 274 on average
14 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 250 on average
17 / 200

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at DeadlyGamingRust?

The average peak across its recent wipes is 2 players. The crowd on the latest wipe peaked 2 hours in. In 0% of recent wipes, population held above half the peak right through to the next wipe. On those occasions it fell below half by day 2.

On what timetable does DeadlyGamingRust wipe?

The record holds too few of DeadlyGamingRust's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 27 days 6 hours.

Lists and tags

Where does DeadlyGamingRust appear in Rust Live Stats lists and filters?

On Rust Live Stats, DeadlyGamingRust is listed under Live Rust community servers. Under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more it appears on the server list.

How should you read the tags on DeadlyGamingRust?

The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp350 (Max players): Slots: 350; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set, which DeadlyGamingRust publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player numbers

How full is DeadlyGamingRust at the moment?

0 of DeadlyGamingRust's 350 slots are filled right now. Averaged over seven days: 0 players.

Where does DeadlyGamingRust sit in the server rankings?

Ranked by seven-day player hours, DeadlyGamingRust is #15,358, placing it in the top 69% of ranked servers.

Map and rules

What settings and rules does DeadlyGamingRust run?

No gather rate appears in the name DeadlyGamingRust. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat: VAC from Valve is enabled.

Which map is live on DeadlyGamingRust?

DeadlyGamingRust runs a game-generated procedural map: size 5,000, seed 1557514967. RustMaps shows it from this page, since equal size and seed give an equal map.

About the server

Which region is DeadlyGamingRust hosted in?

No region is published by DeadlyGamingRust. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 161.184.49.108:28015.

Is performance on DeadlyGamingRust steady?

Server fps averaged 219 over the last 48 hours, with a low of 208. Buildings, deployables and everything else in the world added up to a maximum of 147,926 entities. Memory use peaked at 3,857 MB. Lag, as players feel it, comes from low fps and a rising entity count.

What Rust version is DeadlyGamingRust on?

Rust network protocol 2635 and build 168909 on Windows is what DeadlyGamingRust runs. Joining requires the same protocol on your game; Steam takes care of updating it.

Is DeadlyGamingRust up now, and how steady is its uptime?

At the time of this update, DeadlyGamingRust is live. About 3 days 9 hours ago is when it last restarted, according to its uptime. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. On 15 September 2026, Rust Live Stats saw it for the first time.

Getting on

What steps connect you to DeadlyGamingRust?

Enter client.connect 161.184.49.108:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp350,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, in the Rust style.
mp350
Max players Slots: 350.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.