The count
LiveLive coverage · Rust server
DeadlyGamingRust
Key points
- 0 of 350 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,358, the top 69% of all ranked servers.
- The current map has been up 27d 6h, since Thursday 1 October, 20:05 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on DeadlyGamingRust
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,358 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest firstForce wipe
Force wipe peaks at 1 player
Thursday 1 October 2026, 20:05 UTC FW
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Wipe
Wipe peaks at 2 players
Tuesday 15 September 2026, 13:46 UTC
- Peak
- 2
- Crowd
- halved by day 2
- Lasted
- 16.3 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What happens on wipe day at DeadlyGamingRust?
The average peak across its recent wipes is 2 players. The crowd on the latest wipe peaked 2 hours in. In 0% of recent wipes, population held above half the peak right through to the next wipe. On those occasions it fell below half by day 2.
On what timetable does DeadlyGamingRust wipe?
The record holds too few of DeadlyGamingRust's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 27 days 6 hours.
Lists and tags
Where does DeadlyGamingRust appear in Rust Live Stats lists and filters?
On Rust Live Stats, DeadlyGamingRust is listed under Live Rust community servers. Under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more it appears on the server list.
How should you read the tags on DeadlyGamingRust?
The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp350 (Max players): Slots: 350; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set, which DeadlyGamingRust publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player numbers
How full is DeadlyGamingRust at the moment?
0 of DeadlyGamingRust's 350 slots are filled right now. Averaged over seven days: 0 players.
Where does DeadlyGamingRust sit in the server rankings?
Ranked by seven-day player hours, DeadlyGamingRust is #15,358, placing it in the top 69% of ranked servers.
Map and rules
What settings and rules does DeadlyGamingRust run?
No gather rate appears in the name DeadlyGamingRust. No custom limit is set, so groups hold the default 8 players. survival applies here, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat: VAC from Valve is enabled.
Which map is live on DeadlyGamingRust?
DeadlyGamingRust runs a game-generated procedural map: size 5,000, seed 1557514967. RustMaps shows it from this page, since equal size and seed give an equal map.
About the server
Which region is DeadlyGamingRust hosted in?
No region is published by DeadlyGamingRust. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 161.184.49.108:28015.
Is performance on DeadlyGamingRust steady?
Server fps averaged 219 over the last 48 hours, with a low of 208. Buildings, deployables and everything else in the world added up to a maximum of 147,926 entities. Memory use peaked at 3,857 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What Rust version is DeadlyGamingRust on?
Rust network protocol 2635 and build 168909 on Windows is what DeadlyGamingRust runs. Joining requires the same protocol on your game; Steam takes care of updating it.
Is DeadlyGamingRust up now, and how steady is its uptime?
At the time of this update, DeadlyGamingRust is live. About 3 days 9 hours ago is when it last restarted, according to its uptime. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. On 15 September 2026, Rust Live Stats saw it for the first time.
Getting on
What steps connect you to DeadlyGamingRust?
Enter client.connect 161.184.49.108:28015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.