The count
LiveLive coverage · Rust server
WasteLandNuke
Key points
- 0 of 5 players are on now, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,358, the top 69% of all ranked servers.
- The current map has been up 23d 4h, since Monday 5 October, 22:17 UTC.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on WasteLandNuke
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,358 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.
Wipes
newest firstThe current map
Wipe peaks at 3 players
Monday 5 October 2026, 22:17 UTC
- Peak
- 3
- Crowd
- –
- Lasted
- running
- Players before
- 0
Wipe
Wipe peaks at 3 players
Monday 5 October 2026, 02:56 UTC
- Peak
- 3
- Crowd
- –
- Lasted
- 0.8 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on WasteLandNuke?
The average peak across its recent wipes is 3 players. Peak population on the latest wipe came 2 hours after it.
When does WasteLandNuke wipe?
WasteLandNuke's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 23 days 4 hours.
Tags and filters
Which Rust Live Stats filters and lists does WasteLandNuke show up in?
These are the Rust Live Stats lists WasteLandNuke fits: Live Rust community servers and Vanilla Rust servers, live. Under the filters Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Vanilla ^v and Oxide ^o; Group limit: 5 or more it appears on the server list.
What meaning do the tags on WasteLandNuke carry?
These are the tags WasteLandNuke makes public: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): 5 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): It runs the plugin framework Oxide (uMod). Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
How full is WasteLandNuke at the moment?
Live now: 0 players on WasteLandNuke, out of 5 slots. The seven-day average for this server is 0 players.
What position does WasteLandNuke hold among Rust servers?
Player hours over seven days put WasteLandNuke at #15,358, in the top 69% of all ranked servers.
Rules and settings
What settings and rules does WasteLandNuke run?
The name WasteLandNuke carries no gather rate. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. The server browser lists it under Community. The plugin load is Oxide. Vanilla is its own label: it runs the game as Facepunch ships it: rates, kits and rules unchanged. VAC is enabled: Valve's anti-cheat.
Can you tell me the map for WasteLandNuke?
Size 4,300, seed 2147483647: that is the procedural map the game generates for WasteLandNuke. Size and seed repeat the same map, so RustMaps can show it from this page.
Server facts
What location is WasteLandNuke in?
There is no region from WasteLandNuke. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 162.120.4.84:10000.
Is performance on WasteLandNuke steady?
The average server fps was 208 over the last 48 hours; the lowest was 173. It supported up to 112,411 entities, covering buildings, deployables and all other objects. Memory use peaked at 5,974 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What Rust version is WasteLandNuke on?
WasteLandNuke operates on Linux with Rust network protocol 2634 and build 167398. To join, your game must use the same protocol; Steam handles the update for you.
Is WasteLandNuke up now, and how steady is its uptime?
At the time of this update, WasteLandNuke is live. Based on the uptime it reports, the last restart was about 15 days 1 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. The first sighting by Rust Live Stats was on 4 October 2026.
Getting on
How do you get onto WasteLandNuke?
Enter client.connect 162.120.4.84:10000 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.