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35,972 players on Rust servers right now 11,694 servers online 2,914 with players on 94 fresh wipes in the last three hours WasteLandNuke: 0 players on now Updated every five minutes

LiveLive coverage · Rust server

WasteLandNuke

Key points

  • 0 of 5 players are on now, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,358, the top 69% of all ranked servers.
  • The current map has been up 23d 4h, since Monday 5 October, 22:17 UTC.
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vanillaoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 5 players

0/ 5players now 0% full
07-day averagepeak –
#15,358ranktop 69%
23d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on WasteLandNuke

Players

AveragePeak
0123404:0013:0022:0006:0015:0001:00

Hourly average and peak, UTC.

How the server is running

Server performance

010020030040004:0013:0022:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,358 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.8 daysusual gapbetween real wipes
3wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Mon 5 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.

Wipes

newest first

Wipe peaks at 3 players

Peak
3
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 3 players

Peak
3
Crowd
–
Lasted
0.8 days
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 555 on average
160 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
95 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
15 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 286 on average
17 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 274 on average
15 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 250 on average
17 / 200

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on WasteLandNuke?

The average peak across its recent wipes is 3 players. Peak population on the latest wipe came 2 hours after it.

When does WasteLandNuke wipe?

WasteLandNuke's wipe history is too thin on record to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. The world you are playing on was built 23 days 4 hours.

Tags and filters

Which Rust Live Stats filters and lists does WasteLandNuke show up in?

These are the Rust Live Stats lists WasteLandNuke fits: Live Rust community servers and Vanilla Rust servers, live. Under the filters Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Vanilla ^v and Oxide ^o; Group limit: 5 or more it appears on the server list.

What meaning do the tags on WasteLandNuke carry?

These are the tags WasteLandNuke makes public: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): 5 slots are available; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): The server runs protocol 2634, so match that version to join; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet, the game's usual network layer, carries this server; $r? (Region code): Region code: none set; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): It runs the plugin framework Oxide (uMod). Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

How full is WasteLandNuke at the moment?

Live now: 0 players on WasteLandNuke, out of 5 slots. The seven-day average for this server is 0 players.

What position does WasteLandNuke hold among Rust servers?

Player hours over seven days put WasteLandNuke at #15,358, in the top 69% of all ranked servers.

Rules and settings

What settings and rules does WasteLandNuke run?

The name WasteLandNuke carries no gather rate. The default applies: 8 players to a group. It runs survival, the standard game: gather, build, raid. You can raid and fight other players. The server browser lists it under Community. The plugin load is Oxide. Vanilla is its own label: it runs the game as Facepunch ships it: rates, kits and rules unchanged. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for WasteLandNuke?

Size 4,300, seed 2147483647: that is the procedural map the game generates for WasteLandNuke. Size and seed repeat the same map, so RustMaps can show it from this page.

Server facts

What location is WasteLandNuke in?

There is no region from WasteLandNuke. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 162.120.4.84:10000.

Is performance on WasteLandNuke steady?

The average server fps was 208 over the last 48 hours; the lowest was 173. It supported up to 112,411 entities, covering buildings, deployables and all other objects. Memory use peaked at 5,974 MB. Lag, as players feel it, comes from low fps and a rising entity count.

What Rust version is WasteLandNuke on?

WasteLandNuke operates on Linux with Rust network protocol 2634 and build 167398. To join, your game must use the same protocol; Steam handles the update for you.

Is WasteLandNuke up now, and how steady is its uptime?

At the time of this update, WasteLandNuke is live. Based on the uptime it reports, the last restart was about 15 days 1 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. The first sighting by Rust Live Stats was on 4 October 2026.

Getting on

How do you get onto WasteLandNuke?

Enter client.connect 162.120.4.84:10000 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,^v,gmrust,cs167398,ts8,^o

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players 5 slots are available.
ts8
Group limit 8 per team at most, the game's default setting.
v2634
Protocol The server runs protocol 2634, so match that version to join.
cs167398
Build The game build is 167398.
ptrak
Networking RakNet, the game's usual network layer, carries this server.
$r?
Region code Region code: none set.

Difficulty

^v
Vanilla It runs the game as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^o
Oxide It runs the plugin framework Oxide (uMod).

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.