The count
Live coverage · Rust server · us4
WhyPlayTestStuff2
Offline WhyPlayTestStuff2 is not on the server list right now. The figures below are from when it was last seen, 29d ago.
Key points
- 1 of ? players are on at the last check.
- Over the last seven days it averages 0 players.
- It ranks #14,447, the top 60% of all ranked servers.
- The current map has been up 34d 1h, since Friday 25 September, 18:19 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 6d 22h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on WhyPlayTestStuff2
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #14,447 today
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 6d 22h
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
Coming wipes
- 6d 22hThu 5 Nov, 19:00 UTCFW
- 34d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 2 in the queue.
Wipes
newest firstThe current map
Wipe peaks at 1 player, 2 in the queue
Friday 25 September 2026, 18:19 UTC
- Peak
- 1 +2 queue
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on WhyPlayTestStuff2?
Recent wipes on this server averaged a peak of 1 players at their busiest. The latest wipe peaked 0 hours after it, with a queue of 2 more.
When does WhyPlayTestStuff2 wipe?
Once a month is all WhyPlayTestStuff2 wipes, together with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. 34 days 1 hours have passed since this world was generated. Its tags give wipes as monthly.
Lists and tags
Which Rust Live Stats filters and lists does WhyPlayTestStuff2 show up in?
On Rust Live Stats, WhyPlayTestStuff2 is listed under Rust build and creative servers: live list, Rust creative servers, live now and Vanilla Rust servers, live. Under the filters Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly it appears on the server list.
How should you read the tags on WhyPlayTestStuff2?
The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): The slot count is 0; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): You need protocol 2634 on your game to get in; cs166257 (Build): The game build is 166257; ptrak (Networking): RakNet is the network layer — the game's standard one; $rus4 (Region code): The region code reads us4; ^m (Monthly): It wipes with Facepunch's force wipe, once each month; ^v (Vanilla): No changed rates, kits or rules — this is the game as Facepunch ships it; ^c (Creative): Build what you like in this creative sandbox, with nothing to gather; ^k (Build server): Builds: a place to practise and design bases, which WhyPlayTestStuff2 publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Player counts
How full is WhyPlayTestStuff2 at the moment?
WhyPlayTestStuff2 is not online at the moment, having last been seen 29 days 22 hours ago.
What position does WhyPlayTestStuff2 hold among Rust servers?
Player hours over seven days put WhyPlayTestStuff2 at #14,447, in the top 60% of all ranked servers.
Rules and settings
What rules does WhyPlayTestStuff2 enforce, and which settings does it use?
The name WhyPlayTestStuff2 carries no gather rate. Eight players per group, which is the game's default. build & creative is the mode, with sandbox building, no gathering. Community is its browser category. By its own label it is vanilla: no changed rates, kits or rules — this is the game as Facepunch ships it. VAC is enabled: Valve's anti-cheat.
Which map is live on WhyPlayTestStuff2?
A procedural map of 4,250 with seed 1991152213, generated by the game, runs on WhyPlayTestStuff2. Size and seed repeat the same map, so RustMaps can show it from this page.
Server details
Which region is WhyPlayTestStuff2 hosted in?
There is no region from WhyPlayTestStuff2, whose region code reads us4. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 162.142.111.85:28030.
What version of Rust is running on WhyPlayTestStuff2?
WhyPlayTestStuff2 operates on Windows with Rust network protocol 2634 and build 166257. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliable is WhyPlayTestStuff2, and is it online at the moment?
At the time of this update, WhyPlayTestStuff2 is down, last seen 29 days 22 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 17 September 2026.
How to join
How do you get onto WhyPlayTestStuff2?
Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 162.142.111.85:28030.