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101,030 players on Rust servers right now 11,856 servers online 3,903 with players on 542 fresh wipes in the last three hours WhyPlayTestStuff2: 1 players (offline) Updated every five minutes

Live coverage · Rust server · us4

WhyPlayTestStuff2

Offline WhyPlayTestStuff2 is not on the server list right now. The figures below are from when it was last seen, 29d ago.

Key points

  • 1 of ? players are on at the last check.
  • Over the last seven days it averages 0 players.
  • It ranks #14,447, the top 60% of all ranked servers.
  • The current map has been up 34d 1h, since Friday 25 September, 18:19 UTC, on a monthly schedule.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 6d 22h, with the force wipe.
Join
monthly wipes vanilla

Live coverage

newest first · every post is a reading of this server

Last seen: 1 of ? players

1/ ?players now
07-day averagepeak –
#14,447ranktop 60%
34d agolast wipemonthly schedule
6d 22hnext wipeThu 5 Nov, 19:00 UTC FW

Players on WhyPlayTestStuff2

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #14,447 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep3 Oct6 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Next wipe in 6d 22h

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence

1wipe-day peakplayers, last three wipes

Coming wipes

  1. 6d 22h
    Thu 5 Nov, 19:00 UTC
    FW
  2. 34d 22h
    Thu 3 Dec, 19:00 UTC
    FW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 2 in the queue.

Wipes

newest first

Wipe peaks at 1 player, 2 in the queue

Peak
1 +2 queue
Crowd
–
Lasted
running
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire
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UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UA
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[EU]FreeFields/Creative/Building/Sandbox
EU · groups of 8+ · monthly · 2 on average
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Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on WhyPlayTestStuff2?

Recent wipes on this server averaged a peak of 1 players at their busiest. The latest wipe peaked 0 hours after it, with a queue of 2 more.

When does WhyPlayTestStuff2 wipe?

Once a month is all WhyPlayTestStuff2 wipes, together with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe and one that hits every Rust server. 34 days 1 hours have passed since this world was generated. Its tags give wipes as monthly.

Lists and tags

Which Rust Live Stats filters and lists does WhyPlayTestStuff2 show up in?

On Rust Live Stats, WhyPlayTestStuff2 is listed under Rust build and creative servers: live list, Rust creative servers, live now and Vanilla Rust servers, live. Under the filters Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly it appears on the server list.

How should you read the tags on WhyPlayTestStuff2?

The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): The slot count is 0; ts8 (Group limit): Team cap: 8, which is the game default; v2634 (Protocol): You need protocol 2634 on your game to get in; cs166257 (Build): The game build is 166257; ptrak (Networking): RakNet is the network layer — the game's standard one; $rus4 (Region code): The region code reads us4; ^m (Monthly): It wipes with Facepunch's force wipe, once each month; ^v (Vanilla): No changed rates, kits or rules — this is the game as Facepunch ships it; ^c (Creative): Build what you like in this creative sandbox, with nothing to gather; ^k (Build server): Builds: a place to practise and design bases, which WhyPlayTestStuff2 publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

How full is WhyPlayTestStuff2 at the moment?

WhyPlayTestStuff2 is not online at the moment, having last been seen 29 days 22 hours ago.

What position does WhyPlayTestStuff2 hold among Rust servers?

Player hours over seven days put WhyPlayTestStuff2 at #14,447, in the top 60% of all ranked servers.

Rules and settings

What rules does WhyPlayTestStuff2 enforce, and which settings does it use?

The name WhyPlayTestStuff2 carries no gather rate. Eight players per group, which is the game's default. build & creative is the mode, with sandbox building, no gathering. Community is its browser category. By its own label it is vanilla: no changed rates, kits or rules — this is the game as Facepunch ships it. VAC is enabled: Valve's anti-cheat.

Which map is live on WhyPlayTestStuff2?

A procedural map of 4,250 with seed 1991152213, generated by the game, runs on WhyPlayTestStuff2. Size and seed repeat the same map, so RustMaps can show it from this page.

Server details

Which region is WhyPlayTestStuff2 hosted in?

There is no region from WhyPlayTestStuff2, whose region code reads us4. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 162.142.111.85:28030.

What version of Rust is running on WhyPlayTestStuff2?

WhyPlayTestStuff2 operates on Windows with Rust network protocol 2634 and build 166257. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliable is WhyPlayTestStuff2, and is it online at the moment?

At the time of this update, WhyPlayTestStuff2 is down, last seen 29 days 22 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. The first sighting by Rust Live Stats was on 17 September 2026.

How to join

How do you get onto WhyPlayTestStuff2?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 162.142.111.85:28030.

Server tags

what each one means

Published as mp0,ptrak,$rus4,v2634,^m,^v,^c,^k,gmrust,cs166257,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players The slot count is 0.
ts8
Group limit Team cap: 8, which is the game default.
v2634
Protocol You need protocol 2634 on your game to get in.
cs166257
Build The game build is 166257.
ptrak
Networking RakNet is the network layer — the game's standard one.
$rus4
Region code The region code reads us4.

Wipe schedule

^m
Monthly It wipes with Facepunch's force wipe, once each month.

Difficulty

^v
Vanilla No changed rates, kits or rules — this is the game as Facepunch ships it.

Gameplay

^c
Creative Build what you like in this creative sandbox, with nothing to gather.
^k
Build server Builds: a place to practise and design bases.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.