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48,316 players on Rust servers right now 11,667 servers online 3,167 with players on 118 fresh wipes in the last three hours Dwack Stagging Test: 1 players (offline) Updated every five minutes

Live coverage · Rust server

Dwack Stagging Test

Offline Dwack Stagging Test is not on the server list right now. The figures below are from when it was last seen, 30d ago.

Key points

  • 1 of 1 players are on at the last check, 100% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,262, the top 64% of all ranked servers.
  • The current map has been up 36d 10h, since Tuesday 22 September, 23:11 UTC.
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Live coverage

newest first · every post is a reading of this server

Last seen: 1 of 1 players

1/ 1players now 100% full
07-day averagepeak –
#15,262ranktop 64%
36d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on Dwack Stagging Test

Players

No hourly history yet.

Hourly average and peak, UTC.

How the server is running

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,262 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep29 Sep2 Oct5 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 522 on average
0 / 375
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
303 / 325
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
11 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 276 on average
25 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
49 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 246 on average
135 / 200

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Dwack Stagging Test?

At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd reached its peak.

When does Dwack Stagging Test wipe?

Too few wipes are recorded for Dwack Stagging Test to establish a pattern. Thursday 5 November at 19:00 UTC is the next monthly force wipe, and no Rust server is spared it. This world dates from 36 days 10 hours.

Tags and categories

Which Rust Live Stats filters and lists does Dwack Stagging Test show up in?

On Rust Live Stats, Dwack Stagging Test is listed under Live Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the tags listed for Dwack Stagging Test signify?

The server browser reads gmrust (Game mode): Standard survival, in the Rust style; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2633 (Protocol): You need protocol 2633 on your game to get in; cs163272 (Build): The game build is 163272; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): The server sets no region code, which Dwack Stagging Test publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Population

How many players are on Dwack Stagging Test right now?

Dwack Stagging Test reads offline at the moment; the last sighting was 30 days 13 hours ago.

What position does Dwack Stagging Test hold among Rust servers?

On player hours for the past seven days, Dwack Stagging Test sits at #15,262, inside the top 64% of ranked servers.

Rules and settings

Which settings and rules are in force on Dwack Stagging Test?

The name Dwack Stagging Test carries no gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are both permitted. Community is its browser category. VAC is off: Valve's anti-cheat.

Which map is live on Dwack Stagging Test?

Dwack Stagging Test uses a procedural map, which the game generates.

Server details

Where does Dwack Stagging Test sit geographically?

Nothing on Dwack Stagging Test states a region. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 162.206.117.24:28015.

What version of Rust is running on Dwack Stagging Test?

The setup on Dwack Stagging Test is Rust network protocol 2633 and build 163272 with Windows. Steam updates it for you, but your game needs the same protocol to join.

How reliable is Dwack Stagging Test, and is it online at the moment?

Dwack Stagging Test is currently offline, with its last appearance 30 days 13 hours ago. 0 of 168 hours were online in the last 7 full days, giving 0% uptime. On 20 September 2026, Rust Live Stats saw it for the first time.

Getting on

What steps connect you to Dwack Stagging Test?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 162.206.117.24:28015.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs163272,ts8

Game

gmrust
Game mode Standard survival, in the Rust style.
mp1
Max players Slots: 1.
ts8
Group limit Teams stop at 8, the default the game ships with.
v2633
Protocol You need protocol 2633 on your game to get in.
cs163272
Build The game build is 163272.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code The server sets no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.