The count
Live coverage · Rust server
Uncle Moe's Club
Offline Uncle Moe's Club is not on the server list right now. The figures below are from when it was last seen, 1d ago.
Key points
- 0 of 40 players are on at the last check, 0% full.
- Over the last seven days it averages 0 players.
- It ranks #15,289, the top 69% of all ranked servers.
- The current map has been up 25d 22h, since Saturday 3 October, 20:46 UTC, on a monthly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 6d 23h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Uncle Moe's Club
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #15,289 today
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 6d 23h
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe
Wipes
newest firstNo wipe seen yet
This server has not put up a new map since the desk started watching it.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
When does Uncle Moe's Club wipe?
The next wipe on Uncle Moe's Club is an estimate, drawn from the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are playing on was built 25 days 22 hours. A monthly wipe schedule is published in its tags.
Tags and categories
Which Rust Live Stats filters and lists does Uncle Moe's Club show up in?
These are the Rust Live Stats lists Uncle Moe's Club fits: Modded Rust servers live now. You will find it on the server list under Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags on Uncle Moe's Club?
The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167231 (Build): The game build is 167231; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game, which Uncle Moe's Club publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player numbers
What is the current population on Uncle Moe's Club?
Uncle Moe's Club is not online at the moment, having last been seen 37 hours ago. Averaged over seven days: 0 players.
How does Uncle Moe's Club compare with other Rust servers in the rankings?
Player hours over seven days put Uncle Moe's Club at #15,289, in the top 69% of all ranked servers.
Rules and settings
Which settings and rules are in force on Uncle Moe's Club?
No gather rate appears in the name Uncle Moe's Club. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. By its own label it is vanilla: it runs the game as Facepunch ships it: rates, kits and rules unchanged. VAC is enabled: Valve's anti-cheat.
Which map is in use on Uncle Moe's Club?
Uncle Moe's Club runs a game-generated procedural map: size 2,000, seed 1. Size and seed repeat the same map, so RustMaps can show it from this page.
Server facts
Where does Uncle Moe's Club sit geographically?
Nothing on Uncle Moe's Club states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 162.33.24.66:9015.
What is performance like on Uncle Moe's Club?
It never went below 232 server fps in the last 48 hours, averaging 236. Entity count reached 14,654: buildings, deployables and the rest of the world. Memory use peaked at 2,424 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What version of Rust is running on Uncle Moe's Club?
The setup on Uncle Moe's Club is Rust network protocol 2634 and build 167231 with Linux. Steam updates it for you, but your game needs the same protocol to join.
How reliable is Uncle Moe's Club, and is it online at the moment?
As of now, Uncle Moe's Club is offline; the last sighting was 37 hours ago. The uptime it reports puts the last restart at about 19 days 11 hours ago. It was online for 150 of 168 hours in the last 7 full days, or 89% of the time. The first sighting by Rust Live Stats was on 3 October 2026.
Connecting
How do you get onto Uncle Moe's Club?
Enter client.connect 162.33.24.66:9015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.