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103,409 players on Rust servers right now 11,892 servers online 3,969 with players on 496 fresh wipes in the last three hours Uncle Moe's Club: 0 players (offline) Updated every five minutes

Live coverage · Rust server

Uncle Moe's Club

Offline Uncle Moe's Club is not on the server list right now. The figures below are from when it was last seen, 1d ago.

Key points

  • 0 of 40 players are on at the last check, 0% full.
  • Over the last seven days it averages 0 players.
  • It ranks #15,289, the top 69% of all ranked servers.
  • The current map has been up 25d 22h, since Saturday 3 October, 20:46 UTC, on a monthly schedule.
  • The next wipe is expected Thursday 5 November at 19:00 UTC, in 6d 23h, with the force wipe.
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monthly wipes vanillamoddedoxide

Live coverage

newest first · every post is a reading of this server

Last seen: 0 of 40 players

0/ 40players now 0% full
07-day averagepeak –
#15,289ranktop 69%
25d agolast wipemonthly schedule
6d 23hnext wipeThu 5 Nov, 19:00 UTC FW

Players on Uncle Moe's Club

Players

AveragePeak
0123420:0022:0000:0001:0003:0005:00

Hourly average and peak, UTC.

How the server is running

Server performance

010020030040020:0022:0000:0001:0003:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #15,289 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Next wipe in 6d 23h

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe

Wipes

newest first

No wipe seen yet

This server has not put up a new map since the desk started watching it.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 95 on average
72 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 90 on average
215 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
25 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10
EU · groups of 16+ · monthly · 76 on average
135 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10
EU · groups of 16+ · monthly · 71 on average
249 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10
EU · groups of 16+ · monthly · 67 on average
446 / 1000

Quick answers

from the figures on this page

Wipe days

When does Uncle Moe's Club wipe?

The next wipe on Uncle Moe's Club is an estimate, drawn from the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are playing on was built 25 days 22 hours. A monthly wipe schedule is published in its tags.

Tags and categories

Which Rust Live Stats filters and lists does Uncle Moe's Club show up in?

These are the Rust Live Stats lists Uncle Moe's Club fits: Modded Rust servers live now. You will find it on the server list under Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the tags on Uncle Moe's Club?

The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): 8 per team at most, the game's default setting; v2634 (Protocol): You need protocol 2634 on your game to get in; cs167231 (Build): The game build is 167231; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^m (Monthly): A single monthly wipe, set by Facepunch's force wipe; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game, which Uncle Moe's Club publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player numbers

What is the current population on Uncle Moe's Club?

Uncle Moe's Club is not online at the moment, having last been seen 37 hours ago. Averaged over seven days: 0 players.

How does Uncle Moe's Club compare with other Rust servers in the rankings?

Player hours over seven days put Uncle Moe's Club at #15,289, in the top 69% of all ranked servers.

Rules and settings

Which settings and rules are in force on Uncle Moe's Club?

No gather rate appears in the name Uncle Moe's Club. No custom limit is set, so groups hold the default 8 players. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser files it under Modded: plugins or settings alter the game. Oxide plugins are in use. By its own label it is vanilla: it runs the game as Facepunch ships it: rates, kits and rules unchanged. VAC is enabled: Valve's anti-cheat.

Which map is in use on Uncle Moe's Club?

Uncle Moe's Club runs a game-generated procedural map: size 2,000, seed 1. Size and seed repeat the same map, so RustMaps can show it from this page.

Server facts

Where does Uncle Moe's Club sit geographically?

Nothing on Uncle Moe's Club states a region. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 162.33.24.66:9015.

What is performance like on Uncle Moe's Club?

It never went below 232 server fps in the last 48 hours, averaging 236. Entity count reached 14,654: buildings, deployables and the rest of the world. Memory use peaked at 2,424 MB. Lag, as players feel it, comes from low fps and a rising entity count.

What version of Rust is running on Uncle Moe's Club?

The setup on Uncle Moe's Club is Rust network protocol 2634 and build 167231 with Linux. Steam updates it for you, but your game needs the same protocol to join.

How reliable is Uncle Moe's Club, and is it online at the moment?

As of now, Uncle Moe's Club is offline; the last sighting was 37 hours ago. The uptime it reports puts the last restart at about 19 days 11 hours ago. It was online for 150 of 168 hours in the last 7 full days, or 89% of the time. The first sighting by Rust Live Stats was on 3 October 2026.

Connecting

How do you get onto Uncle Moe's Club?

Enter client.connect 162.33.24.66:9015 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^m,^v,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players Slots: 40.
ts8
Group limit 8 per team at most, the game's default setting.
v2634
Protocol You need protocol 2634 on your game to get in.
cs167231
Build The game build is 167231.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly A single monthly wipe, set by Facepunch's force wipe.

Difficulty

^v
Vanilla It runs the game as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded Modded: plugins or changed settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.