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69,659 players on Rust servers right now 11,803 servers online 3,689 with players on 126 fresh wipes in the last three hours [US] Rust Junky: 1 players on now Updated every five minutes

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[US] Rust Junky

Key points

  • 1 of 50 players are on now, 2% full.
  • Over the last seven days it averages 0 players, with a peak of 1.
  • It ranks #5,190, the top 23% of all ranked servers.
  • The current map has been up 1d 3h, since Monday 26 October, 18:41 UTC.
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moddedoxidepve

Live coverage

newest first · every post is a reading of this server

Now: 1 of 50 players

1/ 50players now 2% full
07-day averagepeak 1
#5,190ranktop 23%
1d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on [US] Rust Junky

Players

AveragePeakWipe
00.250.50.75123:0008:0017:0002:0011:0020:00Wiped Mon 26 Oct, 18:41 UTCWIPE

Hourly average and peak, UTC.

How the server is running

Server performance

Server fpsWipe
05010015020023:0008:0017:0002:0011:0020:00Wiped Mon 26 Oct, 18:41 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #5,190 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct23 Oct25 Oct26 Oct27 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

4.9 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe: no peak counted yet

Peak
–
Crowd
–
Lasted
running
Players before
1

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
4.9 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 243 on average
287 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 96 on average
137 / 200
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
NA · groups of 8+ · monthly · 52 on average
51 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing
NA · groups of 8+ · monthly · 39 on average
43 / 200
Orange Dream | Cozy PvE/RP | No KOS
NA · groups of 8+ · biweekly · 39 on average
29 / 200
Zombie Land PVE Monthly | Raids | Skills | Custom Maps
NA · groups of 14+ · monthly · 35 on average
28 / 100

Quick answers

from the figures on this page

Wiping

What happens on wipe day at [US] Rust Junky?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe peaked 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

On what timetable does [US] Rust Junky wipe?

Too few wipes are recorded for [US] Rust Junky to establish a pattern. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. This world dates from 27 hours.

Tags and categories

Where does [US] Rust Junky appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include [US] Rust Junky are Modded Rust servers live now, Rust PvE servers, live now and North America Rust servers, live. You will find it on the server list under Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on [US] Rust Junky?

gmrust (Game mode): Survival here follows standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^p (PvE): The world is the danger here; players do not fight each other; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game: that is the tag list [US] Rust Junky publishes for the game's server browser. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Player counts

How many players are on [US] Rust Junky right now?

[US] Rust Junky is carrying 1 players at the moment, with 50 slots in total. The seven-day average is 0 players, with a peak of 1. Between now and 48 hours back, 23:00 UTC drew the most players, 1 on average.

Where does [US] Rust Junky sit in the server rankings?

Ranked by seven-day player hours, [US] Rust Junky is #5,190, placing it in the top 23% of ranked servers.

Settings and map

What rules does [US] Rust Junky enforce, and which settings does it use?

The name [US] Rust Junky carries no gather rate. The default applies: 8 players to a group. pve is the mode, with no fighting other players. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. VAC is enabled: Valve's anti-cheat.

Which map is in use on [US] Rust Junky?

[US] Rust Junky runs a game-generated procedural map: size 4,056, seed 4819615. RustMaps shows it from this page, since equal size and seed give an equal map.

Server details

Where does [US] Rust Junky sit geographically?

The name points to North America even though [US] Rust Junky publishes no region tag. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. Connect to 162.35.110.147:28080.

How well does [US] Rust Junky perform?

The average server fps was 118 over the last 48 hours; the lowest was 68. It supported up to 102,047 entities, covering buildings, deployables and all other objects. Up to 2,978 MB of memory was used. Players experience lag when fps is low and the entity count climbs.

What version of Rust is running on [US] Rust Junky?

[US] Rust Junky operates on Windows with Rust network protocol 2635 and build 168909. Steam updates it for you, but your game needs the same protocol to join.

Is [US] Rust Junky up now, and how steady is its uptime?

[US] Rust Junky is up and running at this moment. Based on the uptime it reports, the last restart was about 19 minutes ago. 120 of 120 hours were online in the last 5 full days, giving 100% uptime. Rust Live Stats has tracked it since 21 October 2026.

Connecting

How do you get onto [US] Rust Junky?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 162.35.110.147:28080.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival here follows standard Rust.
mp50
Max players 50 slots are available.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code Region code: none set.

Gameplay

^p
PvE The world is the danger here; players do not fight each other.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded Modded: plugins or changed settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.