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34,396 players on Rust servers right now 11,597 servers online 2,832 with players on 63 fresh wipes in the last three hours [JP] Japan Build Server | Creative: 0 players on now Updated every five minutes

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[JP] Japan Build Server | Creative

Key points

  • 0 of 20 players are on now, 0% full.
  • Over the last seven days it averages 1 players, with a peak of 5.
  • It ranks #3,850, the top 17% of all ranked servers.
  • The current map has been up 21d 2h, since Wednesday 7 October, 02:50 UTC.
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moddedcarbon

Live coverage

newest first · every post is a reading of this server

Now: 0 of 20 players

0/ 20players now 0% full
17-day averagepeak 5
#3,850ranktop 17%
21d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players on [JP] Japan Build Server | Creative

Players

AveragePeak
0123406:0015:0000:0009:0018:0003:00

Hourly average and peak, UTC.

How the server is running

Server performance

010020030040006:0015:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #3,850 today

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

22.9 daysusual gapbetween real wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 7

The first 48 hours of its last wipes

Wed 7 OctMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first

Wipe peaks at 1 player

Peak
1
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 2 players

Peak
2
Crowd
halved by day 7
Lasted
22.9 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Intoxicated SEA Sandbox - Creative | Build | Noclip
EA · groups of 8+ · 9 on average
14 / 100
10 / 50
5 / 188
風紀委員 堤防部
EA · groups of 8+ · 2 on average
0 / 30
2 / 150
【南瓜】Build-Test
EA · groups of 8+ · 10 on average
10 / 101

Quick answers

from the figures on this page

Wipe days

What should you expect from wipe day on [JP] Japan Build Server | Creative?

At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe peaked 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell under half by day 7 when it did not hold.

When does [JP] Japan Build Server | Creative wipe?

The record holds too few of [JP] Japan Build Server | Creative's wipes to reveal its rhythm. Every server in Rust, this one among them, wipes at the monthly force wipe; Thursday 5 November at 19:00 UTC is the next. 21 days 2 hours have passed since this world was generated.

Tags and filters

Where does [JP] Japan Build Server | Creative appear in Rust Live Stats lists and filters?

The Rust Live Stats lists that include [JP] Japan Build Server | Creative are Modded Rust servers live now, Rust build and creative servers: live list and Rust creative servers, live now. You will find it on the server list under Region: Asia; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on [JP] Japan Build Server | Creative?

The server browser reads gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): Slots: 20; ts8 (Group limit): 8 per team at most, the game's default setting; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): No region code is set here; ^z (Modded): Plugins or settings changes put this under Modded; ^y (Carbon): The plugins run through Carbon, which [JP] Japan Build Server | Creative publishes. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.

Population

What is the current population on [JP] Japan Build Server | Creative?

Live now: 0 players on [JP] Japan Build Server | Creative, out of 20 slots. The seven-day average is 1 players, with a peak of 5. Between now and 48 hours back, 13:00 UTC drew the most players, 3 on average.

What position does [JP] Japan Build Server | Creative hold among Rust servers?

Ranked by seven-day player hours, [JP] Japan Build Server | Creative is #3,850, placing it in the top 17% of ranked servers.

Rules and settings

Which settings and rules are in force on [JP] Japan Build Server | Creative?

Nothing in the name of [JP] Japan Build Server | Creative states a gather rate. The default applies: 8 players to a group. survival is the mode, with the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, and the browser lists it as Modded. Plugins run here: Carbon. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for [JP] Japan Build Server | Creative?

[JP] Japan Build Server | Creative runs a game-generated procedural map: size 1,500, seed 1337. RustMaps shows it from this page, since equal size and seed give an equal map. Map name, as listed: Custom Map.

Server facts

What location is [JP] Japan Build Server | Creative in?

The name points to Asia even though [JP] Japan Build Server | Creative publishes no region tag. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 162.43.74.201:28025.

How well does [JP] Japan Build Server | Creative perform?

The average server fps was 232 over the last 48 hours; the lowest was 157. Buildings, deployables and everything else in the world added up to a maximum of 9,847 entities. Memory use peaked at 1,674 MB. A climbing entity count and low fps are felt as lag by players.

What Rust version is [JP] Japan Build Server | Creative on?

[JP] Japan Build Server | Creative operates on Linux with Rust network protocol 2635 and build 168909. To join, your game must use the same protocol; Steam handles the update for you.

Does [JP] Japan Build Server | Creative stay online, and is it up right now?

At the time of this update, [JP] Japan Build Server | Creative is live. The uptime it reports puts the last restart at about 5 days 6 hours ago. It was online for 168 of 168 hours in the last 7 full days, or 100% of the time. Rust Live Stats has tracked it since 13 September 2026.

How to join

What is the way to connect to [JP] Japan Build Server | Creative?

Enter client.connect 162.43.74.201:28025 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players Slots: 20.
ts8
Group limit 8 per team at most, the game's default setting.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the standard the game uses.
$r?
Region code No region code is set here.

Mods and access

^z
Modded Plugins or settings changes put this under Modded.
^y
Carbon The plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.