The count
LiveLive coverage · EU
Test
Key points
- 0 of 100 players are on now, 0% full.
- Over the last seven days it averages 0 players, with a peak of 2.
- It ranks #5,489, the top 25% of all ranked servers, and #1794 in EU.
- It resets its world every few hours: 14 new worlds this week, none of them a wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on Test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #5,489 today
Rank
daily · 1 is bestTop 25% of all ranked servers, top 61% in EU. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipeWorld reset
New world
Thursday 29 October 2026, 17:37 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 1
World reset
New world
Thursday 29 October 2026, 16:25 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 1
World reset
New world
Thursday 29 October 2026, 15:42 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
World reset
New world
Wednesday 28 October 2026, 16:34 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
World reset
New world
Wednesday 28 October 2026, 12:25 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
World reset
New world
Wednesday 28 October 2026, 12:10 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
World reset
New world
Tuesday 27 October 2026, 12:25 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 1
World reset
New world
Monday 26 October 2026, 17:36 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 1
Show 8 earlier resets
World reset
New world
Monday 26 October 2026, 15:01 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
World reset
New world
Monday 26 October 2026, 14:41 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
World reset
New world
Monday 26 October 2026, 10:56 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
World reset
New world; 1 players at the peak
Friday 23 October 2026, 17:16 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 2.7 days
- Players before
- 1
World reset
New world
Friday 23 October 2026, 12:00 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 1
World reset
New world; 1 players at the peak
Friday 23 October 2026, 10:24 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 0
World reset
New world
Tuesday 13 October 2026, 15:58 UTC
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 2
World reset
New world; 4 players at the peak
Tuesday 13 October 2026, 14:31 UTC
- Peak
- 4
- Crowd
- held half
- Lasted
- 9.8 days
- Players before
- 1
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe schedule
When does Test wipe?
Every few hours Test generates a new world; that is a reset, not a wipe, and no wipe schedule exists.
Tags and filters
Which Rust Live Stats filters and lists does Test show up in?
The Rust Live Stats lists that include Test are EU Rust servers, live and Modded Rust servers live now. You will find it on the server list under Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
What do the tags listed for Test signify?
The server browser reads gmvanilla (Game mode): Survival in the vanilla style; mp100 (Max players): The slot count is 100; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): Region code: none set; ^w (Weekly): The wipe cycle is weekly; ^v (Vanilla): It runs the game as Facepunch ships it: rates, kits and rules unchanged; ^z (Modded): Modded: plugins or changed settings alter the game; ^y (Carbon): It uses the plugin framework Carbon; EU (Europe): The server browser places this server under Europe, which Test publishes. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.
Player counts
What is the current population on Test?
Live now: 0 players on Test, out of 100 slots. The seven-day average is 0 players, with a peak of 2. Peak hour over 48 hours: 07:00 UTC, at 2 players on average.
Where does Test sit in the server rankings?
Europe places Test at #1,794; overall it is #5,489, inside the top 25% of ranked servers, by seven-day player hours.
Settings and map
What rules does Test enforce, and which settings does it use?
Nothing in the name of Test states a gather rate. Eight players per group, which is the game's default. It runs survival, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Modded is its browser category, where plugins or settings change the game. The plugin load is Carbon. Vanilla is its own label: it runs the game as Facepunch ships it: rates, kits and rules unchanged. VAC is enabled: Valve's anti-cheat.
Which map is in use on Test?
Test runs a game-generated procedural map: size 3,000, seed 123456789. Same size, same seed, same map: RustMaps has it, reachable from this page.
About the server
Where does Test sit geographically?
The EU tag on Test lists it in Europe. The location shown on Rust Live Stats is the one a server gives, not a lookup of the machine's position. You can reach it at 166.1.144.212:25066.
What is performance like on Test?
It never went below 99 server fps in the last 48 hours, averaging 189. Entity count reached 67,158: buildings, deployables and the rest of the world. The highest memory usage was 2,704 MB. A climbing entity count and low fps are felt as lag by players.
What version of Rust is running on Test?
Test operates on Linux with Rust network protocol 2635 and build 168909. Steam updates it for you, but your game needs the same protocol to join.
Is Test up now, and how steady is its uptime?
Test is up and running at this moment. The uptime it reports puts the last restart at about 13 minutes ago. 96 of 168 hours were online in the last 7 full days, giving 57% uptime. On 11 October 2026, Rust Live Stats saw it for the first time.
Getting on
What is the way to connect to Test?
Enter client.connect 166.1.144.212:25066 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you.
