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39,799 players on Rust servers right now 11,618 servers online 2,961 with players on 88 fresh wipes in the last three hours PVE - The Last of Us: 0 players on now Updated every five minutes

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PVE - The Last of Us

Key points

  • 0 of 50 players are on now, 0% full.
  • Over the last seven days it averages 0 players, with a peak of 2.
  • It ranks #5,813, the top 26% of all ranked servers.
  • The current map has been up 7d 9h, since Wednesday 21 October, 22:32 UTC.
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moddedoxide

Live coverage

newest first · every post is a reading of this server

Now: 0 of 50 players

0/ 50players now 0% full
07-day averagepeak 2
#5,813ranktop 26%
7d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players on PVE - The Last of Us

Players

AveragePeak
00.250.50.75108:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

How the server is running

Server performance

01020304008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank #5,813 today

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
67%crowd heldelse halves by day 5

The first 48 hours of its last wipes

Wed 21 OctMon 5 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

Wipes

newest first

Wipe peaks at 2 players

Peak
2
Crowd
–
Lasted
running
Players before
0

Wipe peaks at 1 player

Peak
1
Crowd
held half
Lasted
16.2 days
Players before
1

Wipe peaks at 2 players

Peak
2
Crowd
held half
Lasted
3.2 days
Players before
0

Wipe peaks at 3 players

Peak
3
Crowd
halved by day 5
Lasted
6 days
Players before
0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly
NA · groups of 8+ · biweekly · 42 on average
28 / 100
[US] Enardo - Random Farming - Small One Grid | OneGrid
NA · groups of 8+ · 29 on average
14 / 50
[NA] Willjum's Solo Only | Thursday Wipes
NA · groups of 8+ · weekly · 27 on average
4 / 100
Rust Degens - US Vanilla | Fridays
NA · groups of 8+ · weekly · 15 on average
3 / 150
[NA] Willjum's Casual Solo/Duo Monthly
NA · groups of 8+ · monthly · 15 on average
6 / 175
Hempville 420 No Kos Low Decay / Limited PvP
NA · groups of 8+ · monthly · 7 on average
5 / 90

Quick answers

from the figures on this page

Wiping

What should you expect from wipe day on PVE - The Last of Us?

The average peak across its recent wipes is 2 players. The crowd on the latest wipe peaked 3 hours in. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. The crowd fell under half by day 5 when it did not hold.

When does PVE - The Last of Us wipe?

PVE - The Last of Us wipes with no fixed pattern, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world dates from 7 days 9 hours.

Lists and tags

Which Rust Live Stats filters and lists does PVE - The Last of Us show up in?

The Rust Live Stats lists that include PVE - The Last of Us are Modded Rust servers live now and North America Rust servers, live. Under the filters Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks it appears on the server list.

How should you read the tags on PVE - The Last of Us?

These are the tags PVE - The Last of Us makes public: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap: 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard one; $r? (Region code): No region code is set here; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded: plugins or changed settings alter the game. The current player count, the queue and the world's creation time also sit in the tags, shown at the top of this page.

Player numbers

How many players are on PVE - The Last of Us right now?

Live now: 0 players on PVE - The Last of Us, out of 50 slots. The seven-day average is 0 players, with a peak of 2. Peak hour over 48 hours: 04:00 UTC, at 1 players on average.

What position does PVE - The Last of Us hold among Rust servers?

Player hours over seven days put PVE - The Last of Us at #5,813, in the top 26% of all ranked servers.

Settings and map

Which settings and rules are in force on PVE - The Last of Us?

The name PVE - The Last of Us carries no gather rate. No custom limit is set, so groups hold the default 8 players. survival is the mode, with the standard game: gather, build, raid. You can raid and fight other players. Modded is its browser category, where plugins or settings change the game. Plugins run here: Oxide. VAC is enabled: Valve's anti-cheat.

Can you tell me the map for PVE - The Last of Us?

PVE - The Last of Us runs a game-generated procedural map: size 4,250, seed 979669. Size and seed repeat the same map, so RustMaps can show it from this page.

Server details

Where does PVE - The Last of Us sit geographically?

The name points to North America even though PVE - The Last of Us publishes no region tag. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. You can reach it at 167.160.93.2:28015.

Is performance on PVE - The Last of Us steady?

Server fps averaged 30 over the last 48 hours, with a low of 29. It supported up to 114,882 entities, covering buildings, deployables and all other objects. Memory use peaked at 5,856 MB. A climbing entity count and low fps are felt as lag by players.

What version of Rust is running on PVE - The Last of Us?

Rust network protocol 2635 and build 168909 on Windows is what PVE - The Last of Us runs. To join, your game must use the same protocol; Steam handles the update for you.

How reliable is PVE - The Last of Us, and is it online at the moment?

At the time of this update, PVE - The Last of Us is live. The uptime it reports puts the last restart at about 2 days 14 hours ago. It was online for 167 of 168 hours in the last 7 full days, or 99% of the time. On 13 September 2026, Rust Live Stats saw it for the first time.

Connecting

How do you get onto PVE - The Last of Us?

Use Launch Rust and join on this page to open Rust through Steam and connect, or start Rust, press F1, and type client.connect 167.160.93.2:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players Slots: 50.
ts8
Group limit Team cap: 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so match that version to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard one.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, runs on this server.
^z
Modded Modded: plugins or changed settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.