The count
LiveLive coverage · EU
☢ BUTTHURT | PROTOCOL CYCLE HARD PvE
Key points
- 0 of 50 players are on now, 0% full.
- Over the last seven days it averages 3 players, with a peak of 10.
- It ranks #1,848, the top 8% of all ranked servers, and #716 in EU.
- The current map has been up 5d 11h, since Friday 23 October, 14:00 UTC, on a biweekly schedule.
- The next wipe is expected Thursday 5 November at 19:00 UTC, in 7d 17h, with the force wipe.
Live coverage
newest first · every post is a reading of this serverEmbedded chart
Players on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Embedded chart
How the server is running
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Embedded chart
Rank #1,848 today
Rank
daily · 1 is bestTop 8% of all ranked servers, top 24% in EU. Ranked on player hours over the last seven days.
Coming up · wipe schedule
Next wipe in 7d 17h
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence
Coming wipes
- 7d 17hThu 5 Nov, 19:00 UTCFW
- 8d 12hFri 6 Nov, 14:00 UTC
- 22d 12hFri 20 Nov, 14:00 UTC
- 35d 17hThu 3 Dec, 19:00 UTCFW
- 36d 12hFri 4 Dec, 14:00 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 4 hours in.
Wipes
newest firstThe current map
Wipe peaks at 10 players
Friday 23 October 2026, 14:00 UTC
- Peak
- 10
- Crowd
- –
- Lasted
- running
- Players before
- 1
Wipe
Wipe peaks at 1 player
Wednesday 7 October 2026, 13:34 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 16 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Tuesday 6 October 2026, 15:16 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 0
Force wipe
Force wipe peaks at 0 players
Thursday 1 October 2026, 18:17 UTC FW
- Peak
- 0
- Crowd
- –
- Lasted
- 4.9 days
- Players before
- 0
Wipe
Wipe peaks at 2 players
Monday 28 September 2026, 05:47 UTC
- Peak
- 2
- Crowd
- held half
- Lasted
- 3.5 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Tuesday 22 September 2026, 13:05 UTC
- Peak
- 1
- Crowd
- held half
- Lasted
- 5.7 days
- Players before
- 1
Wipe
Wipe peaks at 1 player
Monday 21 September 2026, 13:00 UTC
- Peak
- 1
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
Wipe
Wipe peaks at 1 player
Tuesday 15 September 2026, 17:57 UTC
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 5.8 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageWipe days
What should you expect from wipe day on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?
The average peak across its recent wipes is 4 players. The crowd on the latest wipe peaked 4 hours in. Half the peak was held until the next wipe in 100% of its recent wipes.
When does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE wipe?
The prediction for ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE follows its tag, since the record holds too few wipes to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world you are playing on was built 5 days 11 hours. A two-weekly wipe schedule appears in its tags.
Tags and filters
Which Rust Live Stats filters and lists does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE show up in?
The Rust Live Stats lists that include ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE are EU Rust servers, live, Modded Rust servers live now and Rust PvE servers, live now. These filters on the server list bring it up: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
How should you read the tags on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?
These are the tags ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE makes public: gmrust (Game mode): Standard survival, in the Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams stop at 8, the default the game ships with; v2635 (Protocol): You need protocol 2635 on your game to get in; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the standard the game uses; $r? (Region code): Region code: none set; ^b (Biweekly): The cycle is two weeks per wipe; ^p (PvE): The world is the danger here; players do not fight each other; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Plugins or settings changes put this under Modded; EU (Europe): Europe is the browser listing for this server. Players now, queue length and world creation time are carried in the tags too, and appear at the top of this page.
Population
What is the current population on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?
0 of ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE's 50 slots are filled right now. The seven-day average is 3 players, with a peak of 10. The busiest hour in the past 48 was 17:00 UTC, averaging 8 players.
Where does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE sit in the server rankings?
Europe places ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE at #716; overall it is #1,848, inside the top 8% of ranked servers, by seven-day player hours.
Rules and settings
What settings and rules does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE run?
No gather rate appears in the name ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE. Eight players per group, which is the game's default. pve is the mode, with no fighting other players. The server browser files it under Modded: plugins or settings alter the game. The plugin load is Oxide. Anti-cheat: VAC from Valve is enabled.
Which map is in use on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?
A procedural map of 4,600 with seed 1769755902, generated by the game, runs on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE. RustMaps shows it from this page, since equal size and seed give an equal map.
About the server
Which region is ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE hosted in?
By its own EU tag, ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE sits in Europe. Where the machine stands is not checked by Rust Live Stats; only the location a server states is shown. 167.235.169.114:28310 is its address.
Is performance on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE steady?
It never went below 107 server fps in the last 48 hours, averaging 138. Buildings, deployables and everything else in the world added up to a maximum of 83,833 entities. Memory use peaked at 6,635 MB. Lag, as players feel it, comes from low fps and a rising entity count.
What Rust version is ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE on?
Rust network protocol 2635 and build 168909 on Windows is what ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE runs. Joining requires the same protocol on your game; Steam takes care of updating it.
Is ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE up now, and how steady is its uptime?
Right now ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE is online. About 18 hours ago is when it last restarted, according to its uptime. 167 of 168 hours were online in the last 7 full days, giving 99% uptime. Rust Live Stats has tracked it since 13 September 2026.
Getting on
What is the way to connect to ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?
Enter client.connect 167.235.169.114:28310 in the console (F1 in Rust). Another way is Launch Rust and join on this page: it opens Rust through Steam and connects you. The server's website: https://discord.com/invite/ABauTA59Uu.